Inspired by renowned classics like Goldeneye, Splinter Cell, Hitman, and Max Payne, The Contract is an upcoming indie title that blends elements of action-adventure, stealth, and traditional shooting mechanics to deliver a uniquely realistic FPS experience. Built with the Source Engine, The Contract seeks to provide an immersive single-player campaign in addition to a dynamic multiplayer component to create a single, robust game that is familiar yet refreshingly new. Upcoming developer Greenlight Games’ objective in this is simple: pull in aspects of the aforementioned series to not only elicit feelings of nostalgia, but also expand upon the fundamental systems found in those franchises to deliver a product that is equal parts refined and innovative.
The Contract will be a full-bodied game that includes a rich, thematically-laden narrative focusing on international espionage, intrigue, and betrayal. With deeply developed characters and a strong central plot, The Contract’s single-player adventure is driven by its expansive roster of personalities and the interpersonal melodramas that unfold between them. Outside of the narrative, though, the game will include, and moreover emphasize, a fully-featured multiplayer system that is both varied and original. As of now, the modes currently planned will allow players to play tactically as a team of up to four players (4v4) or as a lone wolf in free-for-all deathmatches that support eight competitors. Gamers with a preference for faster paced matches and a larger pool of enemies will also take comfort in the inclusion of modes that boast 32 players.
The multiplayer will also make use dedicated servers. In an effort to protect online-players from cheating and piracy, The Contract will have a built-in license authentication system that checks the game’s installation against details held on The Contract servers. It will also allow users to view all of their stats, create clans, and initiate tournaments through the multiplayer website that is currently under development. More to follow on this feature in the coming weeks and months.
But regardless of the chosen mode, the game aims to produce a realistic, simulation-like experience. To that end, there will be no HUD, limited ammo carrying capacities, melee and hand-to-hand fighting alternatives to standard shooting conventions, as well as bodily injuries that can render players less mobile if they should be wounded (particularly if they suffer a leg injury or any other kind of damage that would impact agility). Subtle nuances such as players having the option to equip bulletproof vests in order to protect themselves from incoming shots to that area of the body, but with the penalty of slower movement speeds, will help distinguish The Contract from other games of its kind. These aspects mixed with evolving AI on top of real-time lighting and shadows that play vital roles in how the game unfolds, as well as sneaking tactics and general stealth are the core elements of The Contract’s gameplay.
Written by Bradly Hale.
Dear followers! How are ya? Enjoying 2015?
First up, we're sorry. We're sorry there hasn't been an update in quite a significant amount of time now, there's a good reason behind this; here it is..
The Contract got to big. Yup, our dev team of 25 people were unable to create enough progress for The Contract using Valves Source Engine. But The Contract is not dead, honest!
Right now, we're working on another title coming to PC and Xbox One late 2015, GOMBIES. Here's the link: Moddb.com
Some of the devs from The Contract are also helping us with GOMBIES, using the Unity engine we're making swift progress and are hoping to release alpha content soon!
So what does this mean for The Contract? It means we're coming back to it late 2015 or early 2016. Greenlight Games Ltd has been created as an official Independent Games Studio and we're in the process of generating funding for the company to go full steam ahead end of April.
We're aiming at having 3 development teams that will cover mobile platforms, PC and Xbox One. How cool is that?
So please don't loose faith! We loved The Contract, its design and the storylines behind it so it's not Dead. We're coming back bigger and better with full time employees to make this concept come to life!
But please help support us by looking at GOMBIES, follow us on Twitter, like us on Facebook, register on our website and subscribe to our YouTube channel!
We wish you all the best as our supporters and hope that your 2015 is as amazing as ours!
Here's some GOMBIES goodness:
Latest tweets from @thecontractgame
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