The AMC Squad is a paramilitary group formed by a man whose identity is unknown to all but a select few in the EDF and EAF. Using funds from both of those agencies as well as his own, he hired an old friend to track down 7 of the best and most skilled fighters on Earth. This squad was formed to tackle the most severe threats to Earth's safety, including fighting off the notorious Cycloid race of aliens. However, events soon unfold that dramatically increase the scale of conflict, and the AMC squad must soon deal with a new paranormal world that is new to even the most supernatural members of the team.

Report abuse AMC TC v1.30
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May 7th, 2012
197.42mb (207,011,495 bytes)
2,255 (2 today)
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Version 1.30 of the AMC TC - the TC is standalone and requires nothing else to run. If you're upgrading from a previous version, unzip into the old directory and over-write everything prompted. If not, unzip into any directory and then run the Eduke32.exe

Changes since v1.10:

AMC TC v1.30

  • -Fixed bug where merc would constantly shoot whilst on fire
  • -Fixed BAR not removing SR-2's equipped status when equipped itself
  • -Fixed PPsh41 not removing SR-2's equipped status when equipped itself
  • -Fixed Gold Skorpion not removing Kashtan's equipped status when equipped itself
  • -Fixed Graphic bugs in Sang's TNT throw animation
  • -Fixed being able to wall-kick in air
  • -Fixed off-duty EDF soldiers having old graphics
  • -Fixed Sang's magic alt-fire on weapon3 not firing gold crystal if gold ring equipped
  • -Fixed picking up another SR-2 whilst equipped messing up gun's firing
  • -Fixed SR-2 giving too much ammo when picked up
  • -Fixed being able to roll with PDU up
  • -Fixed being able to roll during cutscenes
  • -Fixed being able to crouch during cutscenes
  • -Fixed some sequence breaking in 'For Providence'
  • -Fixed on fire guy not being affected by Gravity
  • -Fixed switching back to normal shells not emptying Mikko's shotgun
  • -Fixed Jackhammer not properly resetting Auto-5's equipped status when equipped itself
  • -Fixed being able to reload AN-94 when full
  • -Fixed being able to switch bolt ammo when not using a temp weapon
  • -Fixed Zaxtor, Merlijn and Geoffrey's equipment select not properly displaying missing equipment
  • -Fixed PKM still using RPK's alt fire code
  • -Fixed Gold revolvers not being removable via equipment screen
  • -Fixed being able to melee whilst zooming in
  • -Fixed being able to change weapons whilst using Rusty's pistols alt fire
  • -Fixed being able to change weapons whilst zooming in
  • -Fixed Jackhammer reload being interuptable
  • -Fixed Rusty's silver bayonett graphic error
  • -Fixed graphical error with Auto-mag's ejection port
  • -Fixed enviro-suit being able to fire welder when not aimed at a wall
  • -Fixed Fascists firing indefinitly at non-player target
  • -Fixed view being moved down when pumping Mikko's shotgun after loading
  • -Fixed sawn-off spawning 2 empty shells when reloading after firing only one barrel
  • -Fixed quadshot giving far too much ammunition
  • -Fixed katana description cutting off too early
  • -Fixed being able to roll during shotgun struggle
  • -Fixed being able to access PDU during cutscenes and shotgun struggle
  • -Fixed being able to roll when dead
  • -Fixed grammatical errors and typos in many places
  • -Fixed Zombie not triggering slashed animation when hit by Axe, Long Axe, and Dragonslayer
  • -Fixed being able to knife and change weapon during uppercut
  • -Fixed graphic errors with Sang's hoverboat and gas-mask sequence
  • -Fixed graphic errors with Geoffrey's hands on flamethrower
  • -Fixed Sang's flamethrower not having a gold ring graphic
  • -Fixed Pitfiend not being shrinkable, freezable or expandable
  • -Fixed uppercut triggering when not near intended enemy
  • -Fixed alt-fire working whilst using a mouse cursor
  • -Fixed errors with ammo display in Geoffrey's HUD code
  • -Fixed American flag being mirrored incorrectly in intro
  • -Fixed Dynamite with gold ring not blinking
  • -Fixed leftover alien pods spawning red gibs
  • -Fixed bonus screen using old graphics
  • -Fixed alignment error in
  • -Fixed many HUD oversights
  • -Fixed Geoffrey and John not having tip graphics
  • -Fixed Sang's bat not spawning properly
  • -Fixed Shrinker ammo replacement glowing
  • -Fixed graphical oversight with James' Steyr AUG
  • -Fixed hoverboat HUD display not taking player's colours properly
  • -Fixed Tank's machinegun not firing properly
  • -Fixed Mission select computer not restoring player's HUD
  • -Tweaked bolt spawning code; if a bolt goes through an enemy, is spawned by bolt itself instead of enemy
  • -Tweaked Zombie chaingunner and soldier to have a slight delay before shooting when first sighted
  • -Tweaked zombie to always play slash animation when hit by compatible weapon
  • -Tweaked sounds to play slower during slo-mo showoff
  • -Tweaked super-punch sound to play for all characters when boosted
  • -Added new SMG magazine dropping graphic (PP-19 Bizon)
  • -Added liz-man lasergun to MSELECT
  • -Added seperate sound to Highwire's pump action slide
  • -Added better variable zoom to Sniper-rifles
  • -Added first beta of Random texture replacer
  • -Added Scuba HUD graphics for Sang
  • -Improved Zoom code
  • -Improved Sang's TNT throw animation
  • -Improved M16-Shotgun's reloading animation
  • -Improved Russians and Vladmir's firing animations
  • -Improved MP5 M203's reload animation

AMC TC V1.20

  • -Fixed MP40/M16 not showing up in base armoury
  • -Fixed M16 not showing up in mission select map
  • -Fixed misalignments in mission select map
  • -Fixed being able to select null characters
  • -Fixed being able to use melee attacks whilst checking PDU
  • -Fixed being able to roll whilst sliding
  • -Fixed being able to roll under certain objects
  • -Fixed being able to slide with very low stamina
  • -Fixed spawning heartleech for free by weapon switching
  • -Fixed RPK's max magazine size, subsequently fixing being able to reload whilst full
  • -Fixed RPKM not removing PKM's equipped status when equipped itself
  • -Fixed Silver Talon not removing Gold Talon's equipped status when equipped itself
  • -Fixed misaligned switch in Megabase
  • -Fixed equipment array not being resized in gunshop
  • -Fixed holding down reload key constantly reloading mag-fed shotguns
  • -Fixed enviro-suit laser firing whilst moving
  • -Fixed Merlijn's Axe and Holy Hand-grenade taunts not playing globally
  • -Fixed Satyr flinch animation messing up dying animations
  • -Fixed Sawn-off gaining other weapon's attributes
  • -Fixed bug with dying whilst cutscene playing; will automatically reset level or load savegame
  • -Fixed movement glitches with Mech Suit and Hover-craft
  • -Fixed camera sprite not resetting screen angle
  • -Fixed SVD remaining in scope mode once ammunition is depleted
  • -Fixed capitilisation on 'We've got all the evidence' achievement picture
  • -Fixed some sequence breaking in 'For Providence'
  • -Fixed some sequence breaking in 'Millhaven'
  • -Fixed gold weapons not doing proper damage on higher skill levels
  • -Fixed speech bubble not actually disapearing when disabled
  • -Fixed pigcop and lizman shooting above player when player is crouching
  • -Added ability to skip straight to underground AMC base by right-clicking on character pic in
  • -Added new gameplay sounds for Vladmir (by Mblackwell)
  • -Added Lizman Laser gun research project
  • -Improved Abyss path tiles, appear further away from player now with animation
  • -Improved mission select for Episode 1, shows who you've beaten the level with (where applicable)
  • -Tweaked red, fire and ice spell attacks to not hurt player with splash damage
  • -Tweaked supernatural enemies to always spawn protection shield if hit with a non-effective weapon on Expert and up
  • -Tweaked enemy replacement rates for Random enemy replacer
  • -Tweaked John to fire Plasma shots when against supernatural enemies
  • -Updated credits listing in credits map
Preview Image
AMC TC v1.30
Post comment Comments
Sangelothi May 8 2012, 8:33pm says:

If it's not too much to ask...would it be possible for The Classic Collection to be extended with more maps??? It's a really fun way to keep the replay value going for AMC-TC and I think it could use some extra maps here and there (but there is a sufficient amount already so it's completely cool if not :P ) Also it would be wonderful if characters like the Cultist and John could get a more complete weapon set instead of the temporary weapons taking up primary slots. Much like Jane has more her own weapons :P think it would just give A LOT more value to play them (especially the cultist)

+2 votes     reply to comment
Jblade35 Author
Jblade35 May 10 2012, 6:08am replied:

I'd love to, but the max map limit for an episode is 32 levels and that episode is very near that limit. Things may change in the future though :)

+1 vote   reply to comment
Sangelothi May 10 2012, 6:47pm replied:

That's I said there already is a sufficient amount of maps, would be nice to have some more but it's cool if not possible ^_^

Hoping for a more complete weapon set for the Cultist and John still :P

+1 vote     reply to comment
TheUnbeholden Nov 13 2012, 7:11pm replied:

the answer to that would be the use of custom maps, you can download like a pack of new maps and play them by choosing "user maps". It would use the AMC resources.

+1 vote     reply to comment
micky_c Jul 30 2013, 6:14pm replied:

I think it might have recently been lifted to 64 levels.

+1 vote     reply to comment
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The AMC TC: Episode Two
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The AMC TC: Episode Two
The AMC TC: Episode Two Single & Multiplayer First Person Shooter
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EDuke32 GPL Released Dec 25, 2004