Key Features
The Afflicted is a 3rd person shooter that pits 3 teams against each other in struggle for resources and power within a crumbling society.The Afflicted was developed from the beginning around the concept of player control. First glances might give the impression of a typical third person shooter, but a few concepts set it apart. It’s a game of cooperative team-building. Players are scored on the collection of resources that allow them to shape the growth of their team. A vital element of success is the creation of structures and barricades that can be placed at the whims of the players. A free-form movement system allows for creative navigation and evasion. The goal is to provide a refined, current-generation shooter that still manages to implement the kinds of choices that bring players back for more.
1 comment by TristanParrish on Feb 2nd, 2012
The Kickstarter Project will be running for 30 days, and we are looking to get around $6,000 from backers. This is a bit of an experiment for us, but we plan to use the funds we receive to pay for software licenses and other essentials that will allow us to put a greater amount of polish into the game and release it with the full set of features that the team has been hoping for.
We greatly appreciate the generosity of anyone who supports The Afflicted. Whether it's $1, $10 or $10,000, it will help us reach our goal. Most importantly, we're hoping that our fans can spread the word through the 'Net, so that we can be connected with anyone and everyone who would like to help. We're not asking for a full development budget. We are committed to releasing the game under any condition. We've gotten this far, and we plan to see it through to the end. Receiving support will only make the game even better. Not only that, we have a "behind-the-scenes" video on our Kickstarter page, and you can check out the variety of Afflicted swag that we will be providing to backers!
We have some nice, juicy updates to look forward to in the coming weeks. The game is undergoing a large visual improvement and we are excited to unveil our changes!
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OMG yay
Amazing graphics and art work! Any chance that the size of the 3pp can be changed so the player's model wont be as large of an object in front of the screen? I am guessing a first person perspective is out of the question?
lol at the guy running around in the rain without any shirt on
Any news? Release date. Alpha test?
Thanks for the interest! We had to adjust some of our scheduling in order to accommodate some revisions that we are making. We are pushing the game into a presentable state as fast as possible, but we don't want to provide a demo or alpha test until we feel that it is representative of the experience we want. Look out for updates in the coming weeks where we will be showing off new content, improved animations and better graphical quality!
The game looks absolutely beautiful but I still have to nit-pick.
When falling, the fingers don't look natural. They're too spaced apart (in a "V" shape). The elbows when sprinting with a pistol or bare hands also look awkward to me; though I can't quite put my finger on it. They either swing too far back or don't sync up with the speed of the leg movement. :S
I'm looking forward to your demo release :)
Tracked.
Thanks for your comments. I did all the animations, and I've currently been working to improve them. My tasks get pretty split between production work and management, so it takes me a little while to make updates. I definitely agree about some of the motions being unnatural, and I'm going to be adding a lot more secondary motion and weight-transfer so that they look more credible. Be on the lookout for our next updates to see these improvements!
Should make it that when they hit the barricades they keep their velocity and jump over it rather then stop, climb over.
We're working to implement the ability to continue over an object when vaulting. Right now, we're just experimenting with ways to make it feel right be as intuitive as possible. We want players to be able to choose between climbing on top of objects and vaulting over them, so we just want it to feel right!
looks pretty damn nice!
#tracked