I'm an independent game developer and game artist. My focus is on games that define player agency and emotion responses.

Check out my Twitter account, @TristanParrish.

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Broken Window Studios

Broken Window Studios

6 members Developer

Broken window Studios worked to develop the prototype of Grave in the Global Game Jam in January 2013. The team is working to expand the prototype and...

Team Afflicted

Team Afflicted

14 members Developer

Team Afflicted is a group of hardworking, driven game developers looking to develop high-quality game content outside of the AAA development scene. Our...

Understanding Team

Understanding Team

4 members Developer & Publisher

We worked during a 2011 Gamejam to produce "Understanding" in a 48 timeframe. Our goal was to create a narrative focused game that allowed us to communicate...

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Latest tweets from @tristanparrish

Been kinda behind on using Twitter but I'll probably be in here more in the future! Sorry to everyone I'm not talking to!

Feb 16 2018

I made a tutorial series about normal maps that goes pretty deep into understanding the concept and providing examp… T.co

Feb 16 2018

I tried learning programming 5 times before I actually got it, and I always thought I was "not the right type" to l… T.co

Feb 2 2018

Random comment, but I actually love programming. I started as an artist and learned programming by necessity, but i… T.co

Feb 2 2018

Apparently I'm NOT supposed to give people the IPV6 IP, even though that's what it shows our P4 server as using and… T.co

Jan 27 2018

I have a goal of playing all the best games out there across each generation. I've played a lot but want more ideas… T.co

Jan 11 2018

Watched Baby Driver on the plane and was actually shocked by what a bad movie it is.

Jan 8 2018

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