I'm an independent game developer and game artist. My focus is on games that define player agency and emotion responses. Check out my Twitter account, @TristanParrish.

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Latest tweets from @tristanparrish

@cmuratori I'll meet you halfway and make the hat available for $1k at launch for anyone who didn't preorder.

7hours 48mins ago

RT @cmuratori: @cmuratori And it seems like the same often holds true for game designs. What people call a "game design idea" is often actu…

8hours 14mins ago

@cmuratori I've already got the 40 pre-order editions planned. He gets a new hat with the $200 dollar version.

8hours 16mins ago

@cmuratori I was thinking of an illusory treadmill that requires he buy all new parts every 3 levels.

8hours 19mins ago

@cmuratori but I have an idea for a game where a robot samurai is sent back in time to the West. Are you telling me that's not a design?!

8hours 21mins ago

We're always open to considering platforms but the game is pretty large and graphically intensive. It's always possible, but not in our plan

8hours 26mins ago

Just a heads up for all the @GraveGame fans out there, I think it's unlikely that we're going to be doing Vita/Mobile for Grave.

8hours 27mins ago

@DennisDuty Sure I will take a look.

9hours 2mins ago

I just backed Exploding Kittens on @Kickstarter. Because success deserves company. # T.co

9hours 42mins ago

@Santiago_acp We're taking it into consideration, that's not an announcement or anything! We don't currently have Vita planned.

9hours 49mins ago

Groups
Broken Window Studios

Broken Window Studios

Developer with 6 members, invitation only

Broken window Studios worked to develop the prototype of Grave in the Global Game Jam in January 2013. The team is working to expand the prototype and...

Team Afflicted

Team Afflicted

Developer with 14 members, invitation only

Team Afflicted is a group of hardworking, driven game developers looking to develop high-quality game content outside of the AAA development scene. Our...

Understanding Team

Understanding Team

Developer & Publisher with 4 members, invitation only

We worked during a 2011 Gamejam to produce "Understanding" in a 48 timeframe. Our goal was to create a narrative focused game that allowed us to communicate...

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