I'm an independent game developer and game artist. My focus is on games that define player agency and emotion responses. Check out my Twitter account, @TristanParrish.

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Latest tweets from @tristanparrish

RT @Corellianrogue: @TristanParrish's @GraveGame may support Kinect 2 on Xbox One but needs an extra $6,000 in 3 days on @Kickstarter! http…

7mins 45secs ago

@LegatoStaccato @Helloween4545 @GraveGame Now with 10% more #Kickstarter tension!

7hours 34mins ago

@Ygdrasel you are certainly free not to be interested.

7hours 48mins ago

@Ygdrasel @Liberykiller @GraveGame Elaborate.

8hours 11mins ago

@Helloween4545 Thank you much! This is my first real @kickstarter and I hope it will take off. Finger-bitingly intense!

8hours 20mins ago

@Helloween4545 I tweeted a tweet that would be cool to retweet as well if you were so inclined.

8hours 25mins ago

@Helloween4545 I've watched your videos and enjoyed them! Seemed logical to send it your way.

8hours 27mins ago

Surrealist horror @GraveGame is 3 days from completing it's #Kickstarter campaign! T.co #indiedev T.co

8hours 28mins ago

@Helloween4545 I have a secret to confess. That had something to do with why I sent it your way. Was hoping you'd say that. :P

8hours 32mins ago

@Helloween4545 @GraveGame It's on @IndieDB here: T.co #indiedev #gamedev

8hours 36mins ago

Broken Window Studios

Broken Window Studios

Developer with 5 members, invitation only

Broken window Studios worked to develop the prototype of Grave in the Global Game Jam in January 2013. The team is working to expand the prototype and...

Team Afflicted

Team Afflicted

Developer with 14 members, invitation only

Team Afflicted is a group of hardworking, driven game developers looking to develop high-quality game content outside of the AAA development scene. Our...

Understanding Team

Understanding Team

Developer & Publisher with 4 members, invitation only

We worked during a 2011 Gamejam to produce "Understanding" in a 48 timeframe. Our goal was to create a narrative focused game that allowed us to communicate...

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Apr 24, 2014
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