I'm an independent game developer and game artist. My focus is on games that define player agency and emotion responses. Check out my Twitter account, @TristanParrish.

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Latest tweets from @tristanparrish

@ColeDunham never know until you try

10hours 7mins ago

@ColeDunham from the first frame I thought he was going to break out into Gangnam Style

10hours 43mins ago

Though I Think I'm a little young to be a father. I'm pretty sure it's all in the level though

10hours 56mins ago

Just figured out the best way to improve my studios finances; kidnap Elizabeth. Apparently if I bring them the girl they wipe away the debt

10hours 57mins ago

@jerpeto @XboxTavern Thanks man! I'm looking forward to seeing this shape up. Even owning the studio I need my side projects to stay sane :)

23hours 30mins ago

@XboxTavern @jerpeto thanks! Looking forward to getting it into a reasonable state to show people.

23hours 36mins ago

@jerpeto @XboxTavern I'll probably give a teaser soon! I'm glad you're interested, I've been having a lot of fun exploring some ideas for it

23hours 36mins ago

@jerpeto @XboxTavern but i'll probably do like some type of demo of the functionality assuming it goes well!

23hours 39mins ago

@jerpeto @XboxTavern nope, there will be weapons but it's not the basic types. I don't want to reveal TOO much yet, in case design changes

23hours 40mins ago

@MrTeduardo And MGS sounds are the best sounds, so I know that It's giving me a preview of what the game feel should be when it's done. :)

23hours 54mins ago

Broken Window Studios

Broken Window Studios

Developer with 6 members, invitation only

Broken window Studios worked to develop the prototype of Grave in the Global Game Jam in January 2013. The team is working to expand the prototype and...

Team Afflicted

Team Afflicted

Developer with 14 members, invitation only

Team Afflicted is a group of hardworking, driven game developers looking to develop high-quality game content outside of the AAA development scene. Our...

Understanding Team

Understanding Team

Developer & Publisher with 4 members, invitation only

We worked during a 2011 Gamejam to produce "Understanding" in a 48 timeframe. Our goal was to create a narrative focused game that allowed us to communicate...

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Offline Since
Apr 16, 2015
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