I'm an independent game developer and game artist. My focus is on games that define player agency and emotion responses. Check out my Twitter account, @TristanParrish.

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Latest tweets from @tristanparrish

Ever noticed that the Metacritic for a game is almost always higher from the critics than the users, but for movies it's opposite?

Dec 19 2014, 5:52pm

Getting lots of work done today for the pre-Christmas crunch. This is my anthem. #gamedev #indiedev T.co via @YouTube

Dec 19 2014, 2:42pm

Thanks to everyone who saw my talk at @EndgameBAR for @igdaphx! It was fun. Going to release my slides soon so I'll keep you posted.

Dec 18 2014, 2:28pm

@marshall_cannon unfortunately no! They didn't have a recording setup. I'm going to provide my slides though.

Dec 17 2014, 10:10pm

Happened upon the PAX Prime 2011 Keynote with @davidscottjaffe again. It's reaffirming to hear about his struggles T.co

Dec 17 2014, 1:41am

If any of you guys are in the PHX area you should check out my talk on game design at @EndgameBAR tomorrow, as part of the @igdaphx meet!

Dec 16 2014, 8:18pm

I'm listening to audio of the Ultimate History of Video Games audio book while I work this evening. Totally inspiring.

Dec 15 2014, 7:54pm

Build day, always fun. It's like running a fire drill and realizing nobody knows where the exits are. #gamedev #indiedev

Dec 15 2014, 3:11pm

@gamecolab @GraveGame @igdaphx @EndgameBAR looking forward to it!

Dec 14 2014, 7:09pm

RT @gamecolab: @GraveGame's @TristanParrish talks design at the @igdaphx meeting this Weds! 7pm at @EndgameBAR, be there!

Dec 14 2014, 7:09pm

Broken Window Studios

Broken Window Studios

Developer with 6 members, invitation only

Broken window Studios worked to develop the prototype of Grave in the Global Game Jam in January 2013. The team is working to expand the prototype and...

Team Afflicted

Team Afflicted

Developer with 14 members, invitation only

Team Afflicted is a group of hardworking, driven game developers looking to develop high-quality game content outside of the AAA development scene. Our...

Understanding Team

Understanding Team

Developer & Publisher with 4 members, invitation only

We worked during a 2011 Gamejam to produce "Understanding" in a 48 timeframe. Our goal was to create a narrative focused game that allowed us to communicate...

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