I'm an independent game developer and game artist. My focus is on games that define player agency and emotion responses. Check out my Twitter account, @TristanParrish.

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Twitter

Latest tweets from @tristanparrish

RT @GamepIay: First Person Shooter problems. T.co

11hours 42mins ago

RT @PlayReflections: Thanks @Xbox for sharing the Reflections trailer! T.co #gaming #indiedev #gamedev #videogame

14hours 29mins ago

So close to getting my third 10 star rank in Silent Hill 2. But too much damage before my last save. Gotta back up! T.co

Jul 3 2015, 4:03am

@Helloween4545 @GraveGame @PlayReflections awesome! Sorry to hear about your net. I'd likely die without Internet

Jul 3 2015, 3:55am

RT @FreeGaming365: #Gaming 365 Daily is out! T.co Featuring @TristanParrish @PCHardwareStore @neto_zitro

Jul 3 2015, 1:27am

Been working on our water shader in #ShaderForge. Now @PlayReflections has better... REFLECTIONS. #gamedev #unity3d T.co

Jul 2 2015, 8:50pm

@2BFOfficial Have you seen our @PlayReflections? We'd love for you to check it out! You made an awesome video for our @GraveGame last year!

Jul 2 2015, 8:13pm

@Mangaminx Have you seen @PlayReflections? We'd love to have you check it out! We loved to see you play @GraveGame last year!

Jul 2 2015, 8:11pm

RT @FrankHarwald: @PlayReflections If you ever had to move to a different location & leave your home behind...your game reminds me how that…

Jul 2 2015, 8:07pm

RT @PlayReflections: Check out the fan-made endings guide written by fro5tint! Find every level. T.co #indiedev #gaming h…

Jul 2 2015, 8:07pm

Start a group Groups
Broken Window Studios

Broken Window Studios

Developer with 6 members, invitation only

Broken window Studios worked to develop the prototype of Grave in the Global Game Jam in January 2013. The team is working to expand the prototype and...

Team Afflicted

Team Afflicted

Developer with 14 members, invitation only

Team Afflicted is a group of hardworking, driven game developers looking to develop high-quality game content outside of the AAA development scene. Our...

Understanding Team

Understanding Team

Developer & Publisher with 4 members, invitation only

We worked during a 2011 Gamejam to produce "Understanding" in a 48 timeframe. Our goal was to create a narrative focused game that allowed us to communicate...

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