I'm an independent game developer and game artist. My focus is on games that define player agency and emotion responses. Check out my Twitter account, @TristanParrish.

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Latest tweets from @tristanparrish

RT @tha_rami: Best thing about dating a fellow indie is when talking about a relationship thing, she says "we can probably write a script t…

Aug 15 2014, 7:31pm

@AbyBagulayMoore I think we are about 50 years too young for this particular event :P

Aug 14 2014, 1:21pm

RT @michaelarria: There are Americans who think a black teenager reached for a cop's gun, from 35 feet away, but demand further proof for g…

Aug 14 2014, 12:00pm

@stillgray in hoping that as games get better, comparing Ganges and life will be appropriate more and more often

Aug 14 2014, 11:58am

RT @intergalaktea: Behind @NinjaTheory">.@NinjaTheory 's decisions and their vision of the future. Recommended 100% / The Independent AAA Proposition htt…

Aug 14 2014, 11:54am

RT @DeeTwoCents: So white mayor of #ferguson says that the black folk need to settle down and buy homes not just rent and become part of co…

Aug 14 2014, 11:31am

Just got to 200,000 views on @IndieDB. I hope that's not just the number of times I've hit "refresh" T.co

Aug 13 2014, 4:11pm

RT @kylepulver: Why is rich text editing still the most frustrating thing? Set font size to 12px. Start typing SURPRISE IT'S 72! Now it's …

Aug 13 2014, 4:09pm

RT @SamLakeRMD: Lovely words, thank you! T.co

Aug 13 2014, 1:24pm

RT @GraveGame: Another dose of what's to come. We know its a little late but its for the best possible demo 4 @kickstarter #backers http://

Aug 13 2014, 5:37am

Broken Window Studios

Broken Window Studios

Developer with 5 members, invitation only

Broken window Studios worked to develop the prototype of Grave in the Global Game Jam in January 2013. The team is working to expand the prototype and...

Team Afflicted

Team Afflicted

Developer with 14 members, invitation only

Team Afflicted is a group of hardworking, driven game developers looking to develop high-quality game content outside of the AAA development scene. Our...

Understanding Team

Understanding Team

Developer & Publisher with 4 members, invitation only

We worked during a 2011 Gamejam to produce "Understanding" in a 48 timeframe. Our goal was to create a narrative focused game that allowed us to communicate...

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