I'm an independent game developer and game artist. My focus is on games that define player agency and emotion responses.

Check out my Twitter account, @TristanParrish.

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Broken Window Studios

Broken Window Studios

6 members Developer

Broken window Studios worked to develop the prototype of Grave in the Global Game Jam in January 2013. The team is working to expand the prototype and...

Team Afflicted

Team Afflicted

14 members Developer

Team Afflicted is a group of hardworking, driven game developers looking to develop high-quality game content outside of the AAA development scene. Our...

Understanding Team

Understanding Team

4 members Developer & Publisher

We worked during a 2011 Gamejam to produce "Understanding" in a 48 timeframe. Our goal was to create a narrative focused game that allowed us to communicate...

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Twitter

Latest tweets from @tristanparrish

Should I see Alien: Covenant? I've been terribly disappointed since Alien 3. Will I just be sad afterward?

May 23 2017

RT @VRFocus: We're proud to announce support for @_CatherineAllen and the #VRDiversityInitiative Vrfocus.com T.co

May 22 2017

If you want to have a lot of fun, you should try listening to Zero Punctuation at 2x speed on YouTube. It'll kind of shatter your brain.

May 19 2017

RT @3dartJames: Zbrush render of the character finally sharing this stuff for the first time. #gamedev #gameart #indiedev T.co

May 19 2017

Cornell Box. The term that I forget daily for the type of lighting test room that has a green wall and a red wall i… T.co

May 19 2017

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