Team Fortress 2 is the sequel to the game that put class-based, multiplayer team warfare on the map. It delivers new gametypes, a signature art style powered by Valve's next generation animation technology, persistent player statistics, and more.

Report article RSS Feed How To Make A Custom Team Fortress 2 Taunt In Blender

This step by step tutorial will teach you how to make your own taunt animations in Blender as well as compiling them for Team Fortress 2.

Posted by griffjoshua on Apr 25th, 2012
Intermediate Animation.

Here's the script that used when your compiling the animation. You can use this one if you wish, but don't forget to change the (Character) and (Animation) parts.

Griff wrote:// defining the upaxis is needed for maya exports
$upaxis Z

$modelname player/(Character)_animations.mdl

$includemodel player/(Character)_animations2.mdl

$definevariable infoNode "(Character)Info"
$include "(Character)_definebones.qci"

// include the file that sets up the ikchains
$include "../../TF_animation_rules/ruleshierarchy.qci"
$include "../../TF_animation_rules/TF_macros_list.qci"

$pushd "../animations"

$sequence (Animation) "(Animation)" snap fps 30

Useful links:

Blender Download Page:
Blender Source Tools:

Thanks for reading

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$n!p3r May 1 2012, 4:55pm says:

awesome ^^ very good

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Team Fortress 2
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