Team Fortress 2 is the sequel to the game that put class-based, multiplayer team warfare on the map. It delivers new gametypes, a signature art style powered by Valve's next generation animation technology, persistent player statistics, and more.

Post tutorial Report content RSS feed How to Create Your Own Team Fortress 2 Taunt Using Blender Tutorial

This step by step tutorial will teach you how to make your own taunt animations in Blender as well as compiling them for Team Fortress 2.

Posted by on - Intermediate Animation

Here's the script that used when your compiling the animation. You can use this one if you wish, but don't forget to change the (Character) and (Animation) parts.

Griff wrote: // defining the upaxis is needed for maya exports
$upaxis Z

$modelname player/(Character)_animations.mdl

$includemodel player/(Character)_animations2.mdl

$definevariable infoNode "(Character)Info"
$include "(Character)_definebones.qci"

// include the file that sets up the ikchains
$include "../../TF_animation_rules/ruleshierarchy.qci"
$include "../../TF_animation_rules/TF_macros_list.qci"

$pushd "../animations"

$sequence (Animation) "(Animation)" snap fps 30


Useful links:

Blender Download Page: Blender.org
Blender Source Tools: Steamreview.org
Crowbar: Steamcommunity.com
GCFScape: Nemesis.thewavelength.net
Notepad++: Notepad-plus-plus.org

Thanks for reading

Comments
$n!p3r
$n!p3r

awesome ^^ very good

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Guest
Guest

cool

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