Team Fortress 2 is the sequel to the game that put class-based, multiplayer team warfare on the map. It delivers new gametypes, a signature art style powered by Valve's next generation animation technology, persistent player statistics, and more.
This step by step tutorial will teach you how to make your own taunt animations in Blender as well as compiling them for Team Fortress 2.
Posted by griffjoshua on Apr 25th, 2012
Here's the script that used when your compiling the animation. You can use this one if you wish, but don't forget to change the (Character) and (Animation) parts.
Griff wrote:// defining the upaxis is needed for maya exports
$definevariable infoNode "(Character)Info"
// include the file that sets up the ikchains
$sequence (Animation) "(Animation)" snap fps 30
Thanks for reading