Team Fortress 2 is the sequel to the game that put class-based, multiplayer team warfare on the map. It delivers new gametypes, a signature art style powered by Valve's next generation animation technology, persistent player statistics, and more.
It's a King of the Hill map, built in egypt style. Both teams start in a charnel-house, stairs and tunnels lead to the middle arena. In the middle there is an elevated and covered platform, it contains the control point. The skybox is a bit larger, so feel free to jump around :)
*beta3 update*
Changelog :
- now all classes can reach the wood structure on middle
- added a new route for the slower classes
- added a new skybox
- more detial
- smaller spawn rooms
*beta2 update*
Changelog :
- deleted a few unnecessary rooms
- Some rooms are modified for faster access to the point
- added env_soundscape
- added more detail
Looks neat, could I get some feedback from people who played this?