Team Fortress 2 is the sequel to the game that put class-based, multiplayer team warfare on the map. It delivers new gametypes, a signature art style powered by Valve's next generation animation technology, persistent player statistics, and more.
This is a triple point Attack/Defend map like cp_gravelpit. What I aim to do in cp_glacier, is to balance cap A and B, making them both equally defendable, as opposed to cp_gravelpit, where it's better for red to defend B. Changelog cp_glacier release candidate 6 (8 December 2009): ---- - Detailed some more in various places - Added a new room at B in the building