Take On Helicopters - the brand new helicopter game from independent developers Bohemia Interactive, creators of the award-winning mil-sim series Arma 2. Built upon over 10 years of experience, Take On Helicopters immerses players within expansive landscapes and an authentic flight model for the complete helicopter-gaming experience.

Report article RSS Feed Take On Animations

We've put together a short devlog on the topic of animations in Take On Helicopters!

Posted by Dwarden on Sep 21st, 2011

We've put together a short devlog on the topic of animations in Take On Helicopters!

We present some of the things we've tried to achieve in this project, and talk a little about the kind of activities involved in our animations pipeline.

Below, you'll find an extract from the full article, along with a selection of new screens!

Take On Animations!

Take On Animations!Throughout our development, we've talked about trying to deliver the ‘experience' of helicopters; of course, that's a great disposable marketing statement, but it's also meant a lot for almost all aspects of our development - including animations. While Take On Helicopters is - at its heart - a game about flying, the more tightly focused nature of our project has enabled us to achieve some satisfying improvements in our character and vehicle animations, as compared to what we've done in the past.

Take On Getting Out! Take On Gauges Take On Fast Ropes!


Seemingly simple activities - getting in and out of a vehicle; getting ‘hands on' with the controls; changing the pitch of a rotor blade - have posed big problems for our projects, most often due to the nature and scale of our games.


The new animations and new supporting systems implemented for Take On have helped to create a sense of ‘physicality' that simply hasn't been apparent in our previous titles.

You can find the rest of this article in full across on the official Bohemia Interactive pages, along with a full selection of brand new screenshots!

Post comment Comments
formerlyknownasMrCP
formerlyknownasMrCP Sep 22 2011, 12:10am says:

I'm so looking forward to when people port Seattle to Arma3.. that will be awesome lol.

+1 vote     reply to comment
KhalidIbn
KhalidIbn Sep 22 2011, 5:34pm replied:

You sir, are a genius!

+2 votes     reply to comment
SinKing
SinKing Sep 22 2011, 12:49pm says:

Hmm, I should really test this, because I cannot imagine the helicopters to work any different from Arma's. Which is quite simplistic and not hard to fly at all.

It's nice to hear some features that immerse you more in the cockpit, but I'm still a bit skeptical about gameplay. Maybe I'm just spoiled by all the good Arma games, where you usually either run to the chopper or from it. I even like pilotng sometimes, but the nice thing about Arma is that you can chose to do anything else, too.

+2 votes     reply to comment
Dwarden
Dwarden Sep 22 2011, 9:36pm replied:

the flight model is completely different new one compared to A2/OA ...

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Take On Helicopters
Platform
Windows
Developer & Publisher
Bohemia Interactive
Contact
Send Message
Official Page
Takeonthegame.com
Release Date
Released Oct 29, 2011
Game Watch
Track this game
News
Browse
News
Report Abuse
Report article
Related Games
Take On Helicopters
Take On Helicopters Single & Multiplayer Realistic Sim
Related Engines
Real Virtuality 3
Real Virtuality 3 Commercial Released Jun 24, 2009
Related Groups
Bohemia Interactive
Bohemia Interactive Developer & Publisher with 7 members
Bohemia Interactive FanClub
Bohemia Interactive FanClub Fans & Clans group with 45 members