An ancient Evil has returned to the land... To stop it you must reclaim the power of a Sword said to turn any living thing to stone. Sword Stone aims to be a non-linear Action Adventure Game, with an emphasis on exploration.
Look at those bright colours! Finally! I listened to criticism so good, that now it’ll stand out like a rainbow slapping you in the face!
Also please enjoy this snapshot history on the game’s art style! Watch as that gross poop art transforms into a visual turd pastry treat for your eyes! Yum! (yes the poop analogy immediately fell apart, but I refuse to come up with another one)
Oct 19 2013, 10:09am by swordstonecoder
Oct 14 2013, 12:14pm by swordstonecoder
Oct 14 2013, 11:27am by swordstonecoder
Oct 14 2013, 11:26am by swordstonecoder
Oct 14 2013, 12:26am by swordstonecoder
@senshaij You goddamn right they do! :D
Oct 3 2013, 9:54am by swordstoneguy
Oct 2 2013, 9:44pm by swordstoneguy
When the only USP (unique selling point) you have is 'the art is really pretty' you best be willing to change a ton #gamedev
Sep 29 2013, 10:38am by swordstoneguy
4 weeks of postgrad game design courses = Sword Stone's story is now utterly new and improved. #gamedev
Sep 29 2013, 10:31am by swordstoneguy