SWAT™ 4 is the next installment of the successful tactical first person shooter franchise. SWAT™ 4 will have new features, like multi-player and co-op modes while still maintaining the features people love about the previous SWAT™ titles. Combining the high degree of tactical gameplay with an extensive tutorial, quick-start action mode, and adjustable tactic levels SWAT™ 4 will be sure not to disappoint!

Mar 21st, 2013
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Code 11 with a new version introducing Source Code changes. Its mostly a realism gameplay mod. See the readme for a complete list of changes.

Changes v1.12:

- added additional time before the AI will shoot after they raised the gun

- flashlight will be switched off on weapon change

- switch back to previous equipment after used grenades and tools

- added breach command for unlocked doors in new command structure

- removed reticle bloom in code

- added Safe mode to all weapons

- spent cartridges will stay

- unlimited wedges

Changes v1.11:

- aggressive arrest hardcoded

- decals stay forever

Changes v1.1:

- changed Mod to SDK settings, so further changes can include code improvements

Changes v1.07:

- added flashlight to breaching shotgun again

- renamed G36K to G36C, modified every gun realted data, ammo, GUI image and text

- slightly increased accuracy for suspects again

Changes v1.06:

- changed officer balaclavas so nose is covered

- increased range to report restrained persons to TOC to original value

- reactivated damage indicator but only half-sized and repositioned

- removed ammo count numbers (only bars left and repositioned)

- replaced temporary G36K sound with original SWAT sound, closest to the real sound

- replaced AK-47 with original SWAT sound

- removed reticle bloom and changed center dot color

- increased range for breaching shotgun

- increased equip and unequip speed

- added Glock 19 and Kimber TLE RL Custom II as primary

- added M870 MCS as primary

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Code 11
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Daviss1 Jul 7 2013, 7:58pm says:

I am looking for someone who can help me put the guns of 11-99 Enhancement alongside the gameplay changes of SAS mod on TSS for a great single player / co-op experience. Anyone willing to help please contact me somehow on moddb.

I am borderline willing to pay money for this. I think that at this point SWAT 4 deserves a respectable, comprehensive mod pack.

Of course any other adaptations are okay, but the more guns, maps, and AI / roe changes the better. I want someone to help me accomplish this, if only just porting 11-99 to TSS.

+1 vote     reply to comment
squidninja Sep 26 2014, 3:49pm says:

You really should put what the mod actually does in the description. You're pretty much just telling people "I did a code thing. download it. that is all." Other than that, No one will have a single clue what the hell they're downloading or why they should bother with it.

+1 vote     reply to comment
squidninja Sep 26 2014, 3:59pm replied:

Oh my bad, I didn't see the "read more" thing.

+1 vote     reply to comment
squidninja Sep 26 2014, 4:00pm says:

My God, I think I found the perfect SWAT 4 mod

+1 vote     reply to comment
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Released Apr 2005
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