A huge open-world game where you have the freedom to play how you want - but your choices have consequences. You've survived the zombie apocalypse by living in a bunker for a year and now it's time to venture out. Scavenge for supplies, find other survivors, trade or fight with them, form relationships and build a community. Go on quests, face moral dilemmas, and uncover dark, terrible secrets!

Play the Demo!Buy on DesuraRating

"I have to say I love this game (5/5)" - theindiemine.com
"incredibly well-crafted (4.5/5)" - indiegamereviewer.com
"one of the most impressive XBLIGs ever produced" - thexblig.com

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Blog RSS Feed Report abuse Latest News: Survivalist - New PC patch released with Pause/Fast Forward modes

0 comments by bob_the_pr_bot on Nov 10th, 2014

There's a new patch (v23) out on Desura and IndieGameStand, which introduces the Pause and Fast Forward modes and Concrete Watchtowers which I mentioned in my last post, and some other nice things I'll describe below. I had to release this a bit earlier than I was expecting as few new bugs were discovered that I wanted to squish.

One of the bits of feedback I've gotten is people often find they don't have enough bandages, whereas something I've found personally is I always end up with more molotov cocktails than I know what to do with. So in this patch I've done two things:

  • Made it possible to use cloths by themselves as low quality bandages
  • Made it possible to craft "proper" bandages from a cloth and a bottle of cheap vodka, as an alternative to molotov cocktails:

Okay so it's not the most in-depth crafting system in the world, and it's not exactly original *cough* *cough* but it helps balance the game.

Another thing I've done is tried to improve Follow commands a bit. There was often a situation where you'd want some community members to help you fight off an attack or something, but they were in a building and there was no easy way to get them to follow you - you can now do that with the Alternate Action button.

And when you had a large group it was sometimes quite hard to tell who was following you and who wasn't, so I've made it so that small arrows appear over your followers heads, and you see grey circles showing their health, for a short time after you switch characters or tell someone to follow you.

Here's the full list of the changes:

    • Concrete Watchtowers for builders with Construction Skill level 5
    • Pause/Fast Forward feature (activated with -/+ on the keyboard or Down/Up on the d-pad - becomes available once the initial tutorial is completed)
    • A warning message if you transfer items to a zombie corpse that could get despawned
    • Ability to tell community members in buildings to follow you with Alternate Action button
    • Ability to use cloths as low-quality bandages, and to craft bandages from cloth+vodka
    • Some hud elements to try and make it easier to tell who is following you
    • Tweaked AI to make characters on supply runs restock with water etc at the base instead of just anywhere
    • Bug where characters got teleported if you placed a building on top of their own location bug where guards would not try to find more ammo if they ran out, and would instead try to melee-attack enemies
    • Bug where, if you enclose an area with a fence, zombies could still appear inside it
    • Exploit where characters could drink from wells that were under construction
    • Exploit where you could get more construction materials by demolishing unbuilt buildings

These changes will of course make their way to the XBox 360 version but it might take a while.

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Guest Nov 23 2014, 2:38pm says:

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INtense! Staff
INtense! Nov 12 2014, 1:19am says:

saw this on monday night indie, thought it looked very polished well done

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Guest Nov 7 2014, 2:55pm says:

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necrogaz Nov 6 2014, 1:38am says:

Im liking this game so far just a few complaints, the transition of the menus is a bit annoying, i know is there mostly to show off, but it just takes time, also its not a complaint just an opinion, the soundtrack seems a bit off but a zombie apocalypse, also is there a way to make people run when they're doing duties, instead of just lazily walking?

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bob_the_pr_bot Creator
bob_the_pr_bot Nov 6 2014, 8:27pm replied:

The soundtrack choices were inspired by George Romero's "Day of the Dead" - or supposed to be anyway - which also has some rather bouncy techno music.
There's currently no way to make people run when on duties, the idea is they act like the drones in Starcraft or the harvesters in Command and Conquer, you get your other community members to go one quests while those guys are working in the background.
Still it's an often-ask-for feature so I have some plans for it in a future patch (along with fast-forward mode).
The menu transition - well... yeah I find that myself a bit, but I probably won't change it now :-P

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Guest Nov 4 2014, 4:32pm says:

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bob_the_pr_bot Creator
bob_the_pr_bot Nov 5 2014, 5:42am replied:

What's your graphics card? I used to develop it on an old xp machine so xp should be okay with the right graphics card. All DirectX 10 graphics cards should be okay, but many directx9 ones won't.

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DJendreizak Oct 29 2014, 4:40pm says:

Great game! =)

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Guest Oct 28 2014, 2:39pm says:

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bob_the_pr_bot Creator
bob_the_pr_bot Nov 6 2014, 8:30pm replied:

A map editor would be took big a project for me I think, there is too much special case code in the game and the tools I made for my own use are not at all user-friendly. I may do a sort of sandbox/cheat mode where you can just spawn random stuff for a laugh, for people who've completed the game - it's been asked for a few times.

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Released Feb 19, 2014
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Highest Rated (3 agree) 10/10

I rate this game a 10 because it is for SURE one of the best Indie zombie games. I found myself playing this game more than Dead Island because it has such a vast open world and you can do so much in it. You can build more houses for your community, you can built wells for your community, you can farm, you can run'n'gun, and much MUCH more! I recommend this game to a friend and anyone! You should get it. It is only $2.99 on the Xbox 360 Indie game marketplace! I appreciate the developer's (or developer(s…

Mar 11 2014, 4:57pm by VlenftulStudios

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Nov 22 2014, 1:01pm

RT @BandanaGames: Big shout out to @nvogames @bob_the_PR_bot @dreamwagon @NeuronVexx @Foldberg1 for helping me with my game "Dead War"! You…

Nov 20 2014, 9:23pm

@parisionescu Apparently the Groupees download gets updated after the Desura one - they have a system for that.

Nov 10 2014, 4:09pm

@parisionescu I reckon about 15 hours or so.

Nov 10 2014, 5:36am

@parisionescu Not sure actually... I'll get back to you.

Nov 10 2014, 5:35am

Just uploaded a new patch (v23) for the PC version. Will take Desura a day or so to approve it.

Nov 9 2014, 8:05pm

@cyruscrashtest Sent you an email - I'm still not sure, sadly. That was the info I was looking for, but I'm still not sure of the cause.

Nov 5 2014, 8:22pm

@cyruscrashtest Got it - thanks :)

Nov 5 2014, 8:09pm

@cyruscrashtest Ah, thanks... are there any other event at that time, specifically something saying ".NET Runtime" in the "Source" column?

Nov 5 2014, 7:40pm

@cyruscrashtest Probably Windows Logs -> Application. Look for something that says "Error" in the level column, from the time it crashed.

Nov 5 2014, 7:17pm

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