We will soon start to spread out some main gameplay elements for you to get a better vision of Submerge. I can say at this moment, that playing those prototypes from our tech department still make so much fun, that we and our game-designers always forgot to match our feature and test lists with the features from the prototype. Horrible, waste of time for the producing department :) .
So let's give you some new stuff. The concept, the high poly and the ingame low polys from our fast attack unit Spiris.