Check out the progress on the new ship builder in 0.9.0a!
Build your ship, hire crew, and voyage across the stars... only there's no fancy warp drives, wormholes, or faster than light travel!
In SubLight, you're tasked with managing your ship on the generations long trip between each star system, keeping them happy, healthy, and under control! Explore a procedurally generated universe, in a charming retro style. We're currently in the early Alpha stages, so any feedback or funding is greatly appreciated! By buying the game from our store, you're guaranteed any future updates, as well as a Desura key once it's released there.
SubLight is nearing the end of its overhaul. All that effort is beginning to pop its pixely little head into the world! Below are the various items I've been working on...
After trying out Unity's OnGUI, NGUI, and Daikon Forge, I've finally gone back to Unity's OnGUI. While the 3rd party options were nice, particularly Daikon Forge, they lacked the pixel perfect accuracy I needed. After writing some wrapper functions around Unity's OnGUI, I got some satisfying results,
I needed a reliable system for exporting and importing files, going above and beyond existing solutions. Using some 3rd party libraries, and a few of my own, SubLight now has the following capabilities:
* Read/Write JSON
* Read/Write BSON, which is compressed, binary JSON
* Read/Write OBJ file, for custom models
* Read/Write Zip files, making mod packs easy to share
Basically, all the saving and loading capabilities are done, for games, mods, and settings. This means adding Steam Workshop support in the future will be super easy!
I'm currently working on the part editor, which will allow you to create new parts, inside SubLight, then export them to share with others. I'm trying to make a more accessible form of Kerbal Space Program's moddable parts. You'll have a interface, mocked up here, similar to Spore's ship builder. But, unlike Spore, you'll be able to import your own models, add lights, emitters, actions for the crew to take, and eventually Lua scripts! It's still very much a work in progress, but you can check out a recent image of it below,
Can you tell when I got bored of making icons? Obviously a work in progress...
I plan to release the part editor soon, so people can play around and test it, to make sure loading and saving is bug free. After that, the next version of SubLight will be just around the corner!
Latest tweets from @spacew00t
Mar 6 2014, 11:16am
Now I'm working on the previews for societies, which I'm hopping to make look like playing cards: T.co
Mar 5 2014, 6:29pm
Mar 4 2014, 3:10pm
Finally made another repo for #SubLight's external files: game saves, configs, textures, models, and Lua scripts!
Mar 4 2014, 11:39am
@upurtweet Have you tried upgrading? Might fix your problem...
Mar 4 2014, 7:35am
Posthuman zombie apocalypse, "their bodies never die, but their brains have all but rotted out..." I'd like to see that! #gamedev
Mar 4 2014, 6:27am
Started work on SubLight's society editor, where you can pick bonuses and malusses for your people: T.co
Mar 3 2014, 2:47pm
Lua's been a breeze to add in #SubLight, get ready for that sweet, sweet, mod support!
Feb 25 2014, 7:01pm
Glad to say, rotating no longer works like this: T.co
Feb 24 2014, 10:11am