Stranded leaves you in a world with ... relatively nothing! Stranded on an island it's your purpose to reactivate ancient artifacts to fill the world with life again! The game is the result of a personal challenge: Create a working prototype ready for alpha release by December 25th 2012. Challenge started: 12.05.2012

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Villain's Domain Villain's Domain Stranded - Nowhere: Now on Windows, Mac and Linux!
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0 comments by JDB_Artist on Jan 4th, 2013

Stranded - Nowhere: Now on Windows, Mac and Linux!

Stranded - Nowhere Alpha Builds ready for release!

You heard right, I upgraded the game to the latest version of the Unity Engine and spend the last week to fix some serious game-play bugs.

Now, the native clients for Windows x86 & x64 as well as Mac OS X as well as Linux x86 & x64 are ready for our first alpha release.

I am now spending my time to fine tune and balance the game while working together with the nice people from Desura to get the alpha released!

Post comment Comments  (0 - 10 of 16)
Guest Jul 5 2013, 3:22pm says:

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JDB_Artist Creator
JDB_Artist Sep 1 2013, 1:46pm replied:

The game is not yet finished.

+1 vote   reply to comment
SpaceMammoth Jul 3 2013, 4:37pm says:

Interesting looking game.

+1 vote     reply to comment
JDB_Artist Creator
JDB_Artist Jul 4 2013, 2:44am replied:

The Design has changed a lot since the last update.

+1 vote   reply to comment
lookoutworld11 Dec 24 2012, 9:39pm says:

is there going to be a Mac version?

+2 votes     reply to comment
JDB_Artist Creator
JDB_Artist Dec 25 2012, 6:19am replied:

Of course!^^ The game will be published on Android, Linux, Mac and Windows platforms.

We are currently focusing on the Mac & Windows versions of the game. After the initial release we will focus on the Android & Linux version.

+2 votes   reply to comment
newts Jan 4 2013, 11:50pm replied:

Are you guys maybe thinking of releasing an iphone version? :P

+1 vote     reply to comment
JDB_Artist Creator
JDB_Artist Jan 5 2013, 6:49am replied:

Well the game as it is would be playable on iOS out of the box. However it would require me to buy the Unity iOS license (400$)+ 99$/year.

To be honest there's only me doing all the coding, the art and the sfx, so if I get the money via Desura Alphafunding or via Kickstarter then yes there will be an iOS version for iPhone and iPad... Currently I don't have the money but yeah I am 'thinking of an iphone version'! ;)

+1 vote   reply to comment
Chyro Dec 7 2012, 2:43pm says:

Will there be any puzzle solving and what abilities do you plan on giving the player?

+2 votes     reply to comment
JDB_Artist Creator
JDB_Artist Dec 7 2012, 5:47pm replied:

Thx for your interest!

Sure, there will be puzzle solving, regarding abilities for our player, I am open for any ideas, for now I plan to give him abilities based on his purpose.

The player's purpose is to fill the world with life again, so one of his abilities will be to use blue crystals to restore water fountains etc. and once has restored the water/energy level he can use green crystals to restore nature. But this is just the concept.

For now I am concentrating on getting the character setup (animation, camera etc.) done!

+2 votes   reply to comment
Chyro Dec 7 2012, 10:24pm replied:

You have to have abilities that helps the player solve the puzzels, meditate on that and see what comes up.
Also read up on Ubisofts From Dust, its an amazing puzzel game mayb you can get some inspiration from that.

Good luck in your development, Ill check back regularly.

+2 votes     reply to comment
JDB_Artist Creator
JDB_Artist Dec 8 2012, 3:32pm replied:

Thanks for the tips! I will check out From Dust and see how it might inspire me.

+2 votes   reply to comment
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