We have already discussed diplomacy, now it's time to present our take on Espionage.
StarLife is a Turn Based 4X Space Strategy Game. Our aim is to surpass the unbeaten classic, Master of Orion, and to create a new standard of the genre. We are overhauling many of the stagnant or underdeveloped game areas. Technology system is more developed, with four ways to gain knowledge and improve it (research, civil research, prototyping, diplomacy, espionage). Diplomacy is completely remade, based on intentions: your every action has an agenda, which other empires might get knowledge of and react accordingly. We are also adding elements of grand strategy games, in order to cut down on micromanagement while preserving player choice and complexity. For example, you do not control single ships, but can order a fleet to patrol a certain region of your empire or attack a designated point. Other features of StarLife include quick but deep combat system, unique races to play, and beautiful pixel art graphics.
We have been busy this month, working hard on our prototype.
Please do keep in mind that this is still very early UI, our focus right now is on coding.
Here is the colony window, where you can check all the info about your colonies:
You have two windows for each colony to check information simultaneously.
Event window, it appears on start of player's turn if anything happens:
This event shows that you have stumbled upon another advanced race.
We managed to apply Voronoi diagram on the starmap. It won't affect movement but will affect the influence the colonies on different stars have on each other:
More info on Voronoi Diagram here: En.wikipedia.org
You can check the original code here: Github.com
This is what I have used, a port to C++: Github.com
And here is Amit version where he expanded it considerably: Github.com
Also check Amit's article, it's amazing!
And lastly here you can see populated regions showing their respective player colors:
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