Star Wars: Battlecry is a free, standalone game set during the Galactic Civil War: A period of unrest when the Rebel Alliance is fighting against the oppressive Galactic Empire. Fight in iconic locations with a wide variety of equipment and vehicles from the Star Wars universe.

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Report RSS Sound effects preview (FMOD)
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Packy21
Packy21

well because of you guys i already have to use a braille keyboard and have someone else tell me what updates there are and click them for me, but because of the awesomeness of these sounds i also am deaf!
you will be contacted by my lawyer soon!
(note: this may be a joke)

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richardpgoulet
richardpgoulet

Lol... As the designer of these sounds- thanks to you and everyone else for the positive comments. I'm very glad that people appreciate the work. Stay tuned for more.

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Aurelian7
Aurelian7

Great work! :)

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BreadIsDelicious
BreadIsDelicious

Now THAT's how a Star Wars game should sound. Fantastic sfx, keep it up :)

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BlueCasketBop
BlueCasketBop

Cool sounds, but I think the weapons could use a little more work towards authenticity. Just my opinion. Fantastic work overall :D

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richardpgoulet
richardpgoulet

Doing my best! Sometimes authenticity is very difficult, and I'll never measure up to the great Ben Burtt. The Snowspeeder guns in particular were very hard to duplicate- I ended up having to just make my own variation of it, otherwise it sounded like poop.

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BlueCasketBop
BlueCasketBop

It's really nice to know that you're putting effort in that department, though :) Some devs might just be like, "Meh, this sounds Star Wars-y, let's go with that."

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Altureus
Altureus

I think Richard has done a great job so far, and believe me we have discussed most of the sounds done. The weapons are very tricky to get to sound authentic, Ben Burt is just a genius when it comes to sound design. I believe that there are some secret tricks he used to get the sounds to sound the way they do.

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Guest
Guest

Ben created much of the laser sounds by attaching a mic to a cable and hitting it with a hammer, then stopping the cables vibration shortly after to prevent reverberation.

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richardpgoulet
richardpgoulet

Correct. I used a similar technique for these- a steel slinky.

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All_SHREKD_UP!
All_SHREKD_UP!

dude how did you do those breath tak'n sound effects tell mwa please

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