There aren't that many space combat games out there that deal with large capital ships. We aim to change that. Star Villains and Space Heroes can be best described as a 3rd person shooter - in space!


  • Pilot large capital ships, from patrol craft to dreadnaughts
  • Play as one of four factions with distinct technologies and ship designs
  • Engage targets with plasma cannons, railguns, missiles, particle beams, lasers... the works
  • Make use of point defence weapons, countermeasures and stealth technology
  • Campaigns for each of the four factions
  • Eventually, multiplayer!
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Blog RSS Feed Post news Report abuse Latest News: New Trailer, New Site!

0 comments by Spckd on Dec 18th, 2013

That’s right. Soak it in. Fancy new trailer for your viewing pleasure:

Star Villains and Space Heroes Beta Trailer - Indie DB

In other news you can now bookmark a fancy new URL to access our fancy new site:


The updated site includes new information about the game, factions, ships, and more!

It's even got a star map!


I hope you're all having a wonderful holiday type seasonal time. Until next time,

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Star Villains and Space Heroes Demo - Linux

Star Villains and Space Heroes Demo - Linux

Mar 5, 2013 Demo 3 comments

The Linux version of the Star Villains and Space Heroes Demo.

Star Villains and Space Heroes Demo

Star Villains and Space Heroes Demo

Mar 3, 2013 Demo 0 comments

The Star Villains and Space Heroes Demo, version 0.10.

Post comment Comments  (0 - 10 of 56)
voncheter Nov 17 2014, 7:14am says:

is this dead

+1 vote     reply to comment
crisher888 Dec 8 2013, 9:24pm says:

crisher888 4hours 52mins ago says:
Very Nice update ;). Looks so nice, you making good improvements on the game, continue your nice work. 1-Are the planets used for something, have they any purpose on gameplay? 2- Can these complex be destroyed that affects the faction like supplying it, or reconstructed,repaired upgradeable (defend against ennemies, launch fighters, drones) , detail their purpose?, 3-same question for planets. 4-have you thinked to put your project on steam greenlight? A lot of potential pc players prefers only steam, there are more feedback from players, a lot more big community than here. This game looks nice. I wish you best luck on future. I will be waiting for next updates. ;)

+1 vote     reply to comment
Nertea Creator
Nertea Dec 10 2013, 2:09pm replied:

At the moment, they don't do anything. We are moving towards the capacity for planets inside the gameplay area, but it's not there yet. Just pretty skyboxes :)

When we get to singleplayer, we will certainly have things like destroyable stations for campaign bonuses or penalties. Always thinking about those kinda things! They're very cool.

+1 vote   reply to comment
Jetcutter Dec 7 2013, 7:59pm says:

Cannot undock main station.

+1 vote     reply to comment
Jetcutter Dec 7 2013, 8:19pm replied:

A controls manual would be a delight.

+1 vote     reply to comment
Nertea Creator
Nertea Dec 7 2013, 8:39pm replied:

Main Menu -> Controls gives a list of key commands.

To undock from the station in the Tutorial mission, wait until the appropriate time (you will be told via chat) and hit Left Shift to boost out of the clamps. This is scripted.

+2 votes   reply to comment
Jetcutter Dec 7 2013, 9:07pm replied:

Thanks. Graphics are wonderful! Hope this plays out as good as it looks.

+1 vote     reply to comment
Nertea Creator
Nertea Dec 7 2013, 9:10pm replied:

No prob, glad to be of help!

And thanks :). I hope you enjoy playing it. We've tightened up gameplay a lot since the demo too.

+1 vote   reply to comment
LopD Jan 17 2014, 2:52pm replied:

Great, I hardly managed the second and first missions XD oh and a tipp for anybody who has not figured it out, the small ship is just as good as the big one, its easier to storm the enemies (they are 100% accurate when firing, well almost)

+1 vote     reply to comment
crisher888 Dec 5 2013, 9:16pm says:

Its nice to hear good news about the game state!! I want to know how huges are the most biggest battles (how many ships on screen) and can we deploy fighters from battleships?

+1 vote     reply to comment
Spckd Creator
Spckd Dec 5 2013, 9:59pm replied:

Hey! Right now we've capped it at 8 ships per team, ie. 16 ships in a battle. We may increase that number however. We did some stress testing earlier on and found that the game ran fine with >5 times that many ships onscreen at once.

And yes, we're planning to include carriers and escort ships which carry fighters in future updates. You can see some concept art for fighters and carriers in the images section.


+2 votes   reply to comment
Nertea Creator
Nertea Dec 7 2013, 3:48pm replied:

It looks like based on current framerates that we'll be able to handle about 48 ships per battle at once, if you have a decent computer. Things can get pretty crowded this way!

+2 votes   reply to comment
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Star Villains and Space Heroes
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Third Person Shooter
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Win 1 of 7 sets of 5 tickets to @VanTheatreSport’s 35th anniversary via @VancityBuzz RT to enter! #Celebrate35Year

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My grandfather is missing in Vancouver, if anyone has seen him please let me know #yvr #missingperson

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Jun 1 2014, 6:45pm by chrisofadderley

This may be the best pizza crust I've ever had #cottopizzeria #yvrfoodies

Jun 1 2014, 6:41pm by chrisofadderley

Updated my game's site, and gave it a new url!

Dec 18 2013, 9:43am by alexcatamo

@AtomicBrawl. A sweet #game for next time you feel like NEVER BEING ABLE TO STOP

Oct 7 2013, 4:14am by alexcatamo

Now how are #Canadian artists supposed to get their darn #NASA Maps?! The Prime Minister will hear aboot this.

Oct 4 2013, 5:07am by alexcatamo

We got interviewed on Space Game Junkie's podcast the other day! Also, some more screenshots on IndieDB.

Sep 10 2013, 8:20pm by areadenialgames

@ChrisOfAdderley and spoke with @spacegamejunkie about our game on their podcast! Check it out:

Sep 10 2013, 6:55pm by alexcatamo

@ChrisOfAdderley got the robot cruiser up and running ingame. #icandienow

Sep 2 2013, 12:42am by alexcatamo

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Star Villains and Space Heroes
Star Villains and Space Heroes
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