There aren't that many space combat games out there that deal with large capital ships. We aim to change that. Star Villains and Space Heroes can be best described as a 3rd person shooter - in space!
Features:
In other news you can now bookmark a fancy new URL to access our fancy new site:
The updated site includes new information about the game, factions, ships, and more!
I hope you're all having a wonderful holiday type seasonal time. Until next time,
-SpcKd
Check out some screenshots of a new map - around the gas giant Apex II, containing a robot shipyard.
Get a glimpse of Empol's new Essex Class Cruiser. Scratch that, Empol's old Essex Class Cruiser.
Check out SVSH's new chat system, new ship and new faction.
Chris and Alex Chat with Brian and Jim of Space Game Junkie about SVSH And a bunch of other fun stuff!
The Linux version of the Star Villains and Space Heroes Demo.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
You do not have permission to update the connected twitter accounts.
We recommend you return to the twitter list and browse the links from there. If the problem persists, contact us with the details.
Pity this appears to have been abandoned, it had a lot of promise. Almost a full decade of inactivity at this point...
is this dead
crisher888 4hours 52mins ago says:
Very Nice update ;). Looks so nice, you making good improvements on the game, continue your nice work. 1-Are the planets used for something, have they any purpose on gameplay? 2- Can these complex be destroyed that affects the faction like supplying it, or reconstructed,repaired upgradeable (defend against ennemies, launch fighters, drones) , detail their purpose?, 3-same question for planets. 4-have you thinked to put your project on steam greenlight? A lot of potential pc players prefers only steam, there are more feedback from players, a lot more big community than here. This game looks nice. I wish you best luck on future. I will be waiting for next updates. ;)
At the moment, they don't do anything. We are moving towards the capacity for planets inside the gameplay area, but it's not there yet. Just pretty skyboxes :)
When we get to singleplayer, we will certainly have things like destroyable stations for campaign bonuses or penalties. Always thinking about those kinda things! They're very cool.
Cannot undock main station.
A controls manual would be a delight.
Main Menu -> Controls gives a list of key commands.
To undock from the station in the Tutorial mission, wait until the appropriate time (you will be told via chat) and hit Left Shift to boost out of the clamps. This is scripted.
Thanks. Graphics are wonderful! Hope this plays out as good as it looks.
No prob, glad to be of help!
And thanks :). I hope you enjoy playing it. We've tightened up gameplay a lot since the demo too.
Great, I hardly managed the second and first missions XD oh and a tipp for anybody who has not figured it out, the small ship is just as good as the big one, its easier to storm the enemies (they are 100% accurate when firing, well almost)