In 1986, the world's worst nuclear disaster occurred at the Chernobyl power station. Soviet authorities established a 30km 'Exclusion Zone' around this nuclear wasteland, but in 2006 a second explosion rocked the stricken reactor, obliterating all living things and causing the Zone's boundaries to ripple outwards. From this epicenter came waves of mutated creatures, deadly radiation, and a strange, anomalous energy. The Zone was cordoned off by the military, who would shoot on sight anyone foolish enough to brave the horrors within.

Report article RSS Feed S.T.A.L.K.E.R. Shadow of Chernobyl Mod Pack 2013

Full release of S.T.A.L.K.E.R. Shadow of Chernobyl Mod Pack 2013.

Posted by boredgunner on Jan 28th, 2013

**THIS MOD COMPILATION IS DEVELOPED FOR SHADOW OF CHERNOBYL v1.0005 (patch 5) !!  IF YOU HAVE v1.0006 (STEAM VERSION), YOU MUST DELETE THE INCLUDED BIN FOLDER IN ORDER FOR THE MOD TO WORK.

NOW ON MODDB!

Moddb.com

Moddb.com

GET THIS PATCH REGARDLESS OF WHERE YOU GOT THE MOD:

Moddb.com

ALTERNATE DOWNLOAD:

Sdrv.ms

Sdrv.ms

ALTERNATE DOWNLOAD 2:

Gamefront.com

Gamefront.com

Gamefront.com

Gamefront.com

Gamefront.com

Gamefront.com

***********NEW BETA VERSION******************

Has Photorealistic Zone 2 instead of the original.  Much better texture quality.  But BE WARNED, performance is all over the place on my setup (1152p, max detail, GTX 680, i7 2600 @ 4.2 GHz, 8GB RAM).  I think this just pushes x-ray to the limit, and the dual core limitation probably hurts a lot too.  But if you're feeling brave...

Docs.google.com

NOTE: USING THE COMMAND r2_sun_near_border 1 IS USUALLY NECESSARY FOR THIS MOD.

NOTE 2: I recommend using motion blur.  To do so, modify your shortcut that launches SoC (right click, Properties).  Add  -mblur  to the target.  In-game, motion blur can be tweaked with the  r2_mblur  command (e.g.,  r2_mblur 1  uses the most motion blur possible).

NOTE 3: From edwin11373: "Actually, I found a way to make better. In the ini file, the Sun_near was set to 12. I changed it to 30. The lower the number, the higher the quality of the shadows are BUT the far shadows are blocky until you get near them. So, by making the near shadows less in quality you can lower the drastic transition between high/low qualities of shadows. I don't mind having a bit low-res near shadow just as long there's no awful transition."

NOTE 4: The Stalker Shaders MAX settings application is not fully functional.  Don't use it.

OPTIONAL SUNSHAFTS REPLACER.  This makes it so dynamic outdoor shadows can only be viewed from certain angles, like sunshafts.  This shader implementation comes from OGSE.

Docs.google.com

Note: I recommend using the 3GB Enabler found on Complete 2009's page.  Here's the Readme since it isn't included in that link, and this needs to be at least 300 characters.

Shadow of Chernobyl Mod Pack 2013 is a merge of the following mods:

  - Oblivion Lost 2010 by Kyuzo84 and OLP team for OL2.2
  - Photorealistic Zone by LoNer1
  - Particle Paradise by LoNer1
  - Arsenal Mod by Arsenal mod team
  - Gnomus scopes by gnomus
  - STALKERSOUP shaders (tweaked STALKER Shaders MAX)
  - Dynamic shaders 1.1 by Meltac
  - Absolute Nature by Cromm Cruac
  - S.T.A.L.K.E.R. Music Expansion by Sclera
  - Everything re-tweaked for difficulty and immersion by me
 - New outfits, misc items (from OGSE), new sound effects (from TehCourtJester), some particles from Particle Paradise, and much more.

 SYSTEM REQUIREMENTS for max settings at 1080p
 - Intel Core i3 dual core at 3.0 GHz or more, or AMD equivalent
 - 4GB RAM or more
 - NVIDIA GeForce GTX 560 / AMD Radeon HD 6850 or better

  INSTALLATION INSTRUCTIONS
  - Open or unzip the file "SoC MP 2013" and drag the gamedata folder to your Shadow of Chernobyl root folder (e.g., C:\Program Files (x86)\Steam\steamapps\common\STALKER Shadow of Chernobyl  OR  C:\Program Files (x86)\THQ\S.T.A.L.K.E.R. - Shadow of Chernobyl)
 - OPTIONAL - > put the bin folder in the same directory
  - START A NEW GAME and enjoy

As with any mod, you should save often.  I tend to make a separate save for each level, and overwrite it every time I enter that level.  

 Check out these gameplay videos!  
 http://www.youtube.com/playlist?list=PL3jTiL14eQu1AGEwFstGZwS7UI3K6AuUv&feature=view_all

Post comment Comments  (0 - 50 of 421)
[TZP]LoNer1
[TZP]LoNer1 Jan 29 2013, 1:01pm says:

Nice! Looked at the vids, smooth. I hope it will be able to handle this when I install it on top of it Moddb.com

;)

+2 votes     reply to comment
boredgunner
boredgunner Jan 29 2013, 8:13pm replied:

The textures come from you, the mod being K10 Vision. Excellent work I must say. I'm eager to see your improvements.

+3 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 Jan 30 2013, 3:12am replied:

I know, but PRZ2 is a massive improvement indeed. Many textures in k10 were left untouched, including bump maps. And wrong mipmaps which led to too sharp textures etc. But no more in PRZ2 :)

+2 votes     reply to comment
d4v33edz
d4v33edz Jan 29 2013, 1:24pm says:

Thanks, downloaded. Looking forward to this one, unfortunately going to have to put it in on ice (external h/drive) due to current work. If I start on this I want get anything done, looks a great job though.

+2 votes     reply to comment
boredgunner
boredgunner Jan 29 2013, 8:20pm says:

MODDB SUCKS

+2 votes     reply to comment
Opinionator
Opinionator Jan 30 2013, 7:38pm says:

Sorry, we are unable to scan this file for viruses.

The file exceeds the maximum size that we scan. Download anyway

Kind of puts me off lol ;(

+1 vote     reply to comment
boredgunner
boredgunner Feb 1 2013, 2:53pm says:

Gamefront won't accept it either, the file is too big. No idea why moddb doesn't work though, it's below the max file size. Hence my previous comment.

+2 votes     reply to comment
kamil950
kamil950 Feb 2 2013, 5:38am says:

Can I install Shadow of Chernobyl Mod Pack 2013 and STALKER Complete 2009 (2012) in the same game? Can I install these mods in Polish version of game? [Sorry for my English.]

+2 votes     reply to comment
boredgunner
boredgunner Feb 2 2013, 12:40pm replied:

Nope, they change mostly the same things. There's no need for Complete 2009 (2012) either, since Mod Pack 2013 does everything better.

+3 votes     reply to comment
kamil950
kamil950 Feb 2 2013, 1:57pm says:

But what with for example: better A.I., features (for example: Sleeping Bag, ZRP Teleport), bugs fixes, freeplay, "full advantage of Shader Model 3.0 and introduces advanced shader technology first seen in the game “Crysis”" from STALKER Complete 2009 (2012)?

+2 votes     reply to comment
boredgunner
boredgunner Feb 2 2013, 4:25pm replied:

Better AI is included in this (and Complete doesn't have better AI, it makes them less aware which makes the game easier), sleeping bag is included in this, teleport = cheating so nope, shaders in this are much more advanced than Complete. Don't believe everything you read. :)

+4 votes     reply to comment
laresgod
laresgod Feb 7 2013, 12:02pm says:

The game is quite smooth for my ageing rig (pentium quad 6600, 4GB DDR2 memory, radeon HD 4890).
Until now (days playing), I haven't had any CTD, except one about a missing weapon sig552_sk2 (I read it may have been a missing config or texture, or a corrupted save; created a sig552_ltx weapon config file being the copy of sig552_sk1 and reloaded from a previous save, and it worked).
There is one bug when you get up from sleeping or from coma vision in labs, the screen spins a lot and finally gets back to normal.
Overall I would say it is good mod pack, in between oblivion lost 2010 and stalkersoup. Being a mix of the two, it misses its own touch.

+3 votes     reply to comment
boredgunner
boredgunner Feb 7 2013, 7:51pm replied:

Thanks for reporting the CTD, I'll go ahead and fix that!

+2 votes     reply to comment
InsaneDolphin
InsaneDolphin Mar 17 2014, 12:09pm replied:

HELP! I CANT SEE THE SHADER MODS!

+1 vote     reply to comment
kleinnak
kleinnak Feb 10 2013, 3:58am says:

Just a quick question, how do you enable the log in game again? I've found a crash every time I try to equip the M1014 Benelli shotgun and during the raid on the Freedom base I keep getting crashes as well that I think is once again related to the Benelli. I got to the building with Lukash and saw a one of the Freedom guys point what looked like an M1014 at me and the game immediately crashed. So finding the log file would be good so I could id what the bug with that particular shotgun is, lol.

Also seems to have the long running bug of barkeep freezing in place after emissions. You have to kill the guard and quickly run over to tell barkeep to take care of your problems with the other stalkers to reach barkeep. Not sure that's fixable... just a heads up, lol.

+3 votes     reply to comment
kleinnak
kleinnak Feb 10 2013, 1:44pm replied:

Aside from that REALLY great mod, incredibly stable so far aside from the issue with the M1014! I keep going through areas that used to be plagued with crashes and am always so delighted when it doesn't! Also seems to have fixed Kruglov deciding to try to become a one man army like I've seen in other mods at the first sign of trouble and actually doing what he's supposed to!

+2 votes     reply to comment
kleinnak
kleinnak Feb 10 2013, 5:54pm replied:

Okay, found the log:

FATAL ERROR

[error]Expression : SG
[error]Function : CRender::model_CreateParticles
[error]File : E:\stalker\sources\trunk\ xr_3da\xrRender_R2\r2.cpp
[error]Line : 330
[error]Description : Particle effect or group doesn't exist
[error]Arguments : _ecp\weapon_shotgun

+2 votes     reply to comment
boredgunner
boredgunner Feb 11 2013, 8:03pm replied:

it's in Documents\stalker-shoc\logs or something similar. The M1014 is messed up, it's supposed to be removed as a matter of fact. I suppose I failed to remove it! But thanks for your fix, I'll just implement that and see how it works.

+2 votes     reply to comment
kleinnak
kleinnak Feb 11 2013, 10:09pm replied:

yeah, I finally found it, I was just having a derpy moment when I first posted and thought it was way more complicated than it actually was... haha. Yeah once you put those changes into the xm1014's file it works perfectly in the game. Can equip and kill away with it (though I still prefer the Saiga... haha).

+3 votes     reply to comment
kleinnak
kleinnak Feb 11 2013, 4:29am says:

Okay, I've solved the bug in the my comment below. To others who encounter it:

1. go to gamedata/config/weapons
2. find the w_xm1014 file
3. open it with notepad
4. find "smoke_particles"
5. replace "weapons\_ecp\weapon_shotgun" with "weapons\generic_shoot_00"

After that to fix the error of the M1014 crashing when equipped, in the same w_xm1014 file, find "slot" and change the 1 to a 2. Works perfectly now! Hope this helps someone else when they get to that point!

+3 votes     reply to comment
Guest
Guest Feb 11 2013, 6:25am replied:

Well first Hi there, im actually downloading it right now - my question is - cause i played the 2009 version and the ai sight range was soooo overpowered, even in deep night, well i figured it out and changed the ilumination factor in LTX files, so did U change it in this version? it would be nice to sneak in the night, it makes a really decent immersion factor. Well all i think of right now is the Enemy Ai - it should be hard, but also like realistic. Thx for the reply.

V

+1 vote     reply to comment
kleinnak
kleinnak Feb 11 2013, 2:36pm replied:

Errr I think wrong person to reply to! haha, I'm just a user, I didn't make any part of this :-P I just ran into a bug and researched it enough until I found out how to fix the problem and shared it for others who might run into it, haha. You want to talk to boredgunner, he's the one who put it all together.

+2 votes     reply to comment
boredgunner
boredgunner Feb 11 2013, 8:04pm replied:

There's no 2009 version of this mod, you're either referring to Oblivion Lost 2009 or most likely Complete 2009 which nerfed AI. That's not a problem here though.

+2 votes     reply to comment
Guest
Guest Feb 11 2013, 1:24pm says:

Hey boredgunner.

Much thanks for this modpack dude. I tried OL2010 few weeks ago but eh I don't think it felt any different from a few years ago on my last SHoC run. Definitely will try test this

I was about to mention that the one thing I dread of modpacks is the enormous filesizes, but your Google Docs download is working at the moment. Usually I dont mind vanilla textures, as long as the mod improves and changes aspects of the game.

Could you clarify something for me? Are the textures simply the same name as the originals in the DB files only to be the override since their in a gamedata folder, or does one have to include its filename in a list-file somewhere? Just curious on how the system works.

-MadcatMayhem

+1 vote     reply to comment
boredgunner
boredgunner Feb 11 2013, 8:05pm replied:

Most textures have the same name has the vanilla ones, but Arsenal mod has a bunch of new textures for the new guns, and they're listed in textures.ltx

+2 votes     reply to comment
cykososhull
cykososhull Feb 13 2013, 2:45pm says:

Hey boredgunner. I love the modpack 2013 so far, but is there any way to get rid of the flickering when lighting storms happen. I feel like I am getting over the top flickering.

+2 votes     reply to comment
boredgunner
boredgunner Feb 14 2013, 11:05pm replied:

I don't get any flickering... can you make a video of this?

+2 votes     reply to comment
cykososhull
cykososhull Feb 16 2013, 12:31am says:

You bet. Next storm.

+2 votes     reply to comment
cykososhull
cykososhull Feb 16 2013, 1:25am says:

@boredgunner. My bad. I downclocked my OC on my gpu by 20MHz on my core (7970) and it went away. BTW, this is the same Cyko from OCN.net on the STALKER fan page ;).

+2 votes     reply to comment
boredgunner
boredgunner Feb 16 2013, 1:55pm says:

Uploading patch 1: includes M1014 fix by kleinnak, new soft water from OGSE, and two optional files:

- XR_3DA.exe with large address aware (3GB enabled)
- Vastly improved grass draw distance added by the new xrRender_r2.dll file

+2 votes     reply to comment
boredgunner
boredgunner Feb 16 2013, 2:25pm replied:

And here it is:

Docs.google.com

+2 votes     reply to comment
rookie96
rookie96 Feb 17 2013, 4:16am says:

I get an error saying that my graphics card doesn't meet the requirements for this game. "Pixel shader 1.1" Help?

Intel Core I5 35**k
Gtx 550 TI
8GB ram

+2 votes     reply to comment
boredgunner
boredgunner Feb 17 2013, 8:00pm replied:

You get that with or without the patch? It's a stupid error caused by some shaders not working properly for some people. If you're getting this with the patch, you can just delete the shader files (gamedata\shaders\r2) with water in the name.

+2 votes     reply to comment
rookie96
rookie96 Feb 18 2013, 5:35pm replied:

I get this with the patch, I deleted the shader folder and that works.
I have trouble using the modified XR_3DA exe. If I use it the game will not start, I can use the modified render but without the extra ram I get choppy framerate in spots.

+2 votes     reply to comment
boredgunner
boredgunner Feb 20 2013, 6:35pm replied:

You can try patching XR_3DA.exe yourself then, go to SoC Complete page and look under downloads. I think I know the problem... the exe I included is for Steam version.

+2 votes     reply to comment
boredgunner
boredgunner Feb 17 2013, 8:11pm replied:

You get that with or without the patch? Do you get this right when launching the game? It's a stupid error caused by some shaders not working properly for some people. If you're getting this with the patch, you can just delete the shader files (gamedata\shaders\r2) with water in the name.

+2 votes     reply to comment
cykososhull
cykososhull Feb 19 2013, 2:28pm says:

After the patch, the Barkeep is now unresponsive and won't move.

+2 votes     reply to comment
cykososhull
cykososhull Feb 19 2013, 2:49pm says:

I reloaded my backup save and files. I just received the documents from X16. My pda still says to enter X16. I ignored it, traveled to the bar where the barman is unresponsive. Do I need to meet the Guide first?

+2 votes     reply to comment
cykososhull
cykososhull Feb 19 2013, 7:05pm says:

So I managed to kill the guard in the exoskeleton and talk with barkeep and give him the X16 documents. So he is responsive, he just doesn't walk around, so I cannot speak to him unless I can get behind the bar. As long as I can get to the back of the bar, I should be able to finish his tasks.

+2 votes     reply to comment
boredgunner
boredgunner Feb 20 2013, 6:34pm replied:

Sorry to hear that. There are ways to get behind Garik without killing him. I had this bug in OL2010 which is the base mod, so it can indeed happen here.

+2 votes     reply to comment
rookie96
rookie96 Feb 20 2013, 8:54pm replied:

I killed snitch (because he wouldn't shut up) and garik looted him, allowing me to go behind.

+4 votes     reply to comment
cykososhull
cykososhull Feb 20 2013, 11:06pm says:

How do we "freeplay" with this mod? Or is there a choice?

+2 votes     reply to comment
boredgunner
boredgunner Feb 21 2013, 11:43pm replied:

You have to finish the game, and then free play is an option.

+2 votes     reply to comment
cykososhull
cykososhull Feb 22 2013, 4:55pm replied:

I didn't make a wish, I denied the C consciousness and went for the "peaceful" ending. After I teleported through the last portal, I was on the ground and immediately attacked by a Controller. I killed him and now I am lost running around NPP. Is there a way out?

+2 votes     reply to comment
boredgunner
boredgunner Mar 22 2013, 11:06pm replied:

Whoops yes, you can try going back the way you came but there's another way close to the exit from the CNPP.

+2 votes     reply to comment
maliwik
maliwik Feb 21 2013, 11:56am says:

Umm, I just started playing the mod with a new game and the military ended up killing all of the NPCs in the starting camp so I can't do the quests for Wolf.. is this normal for the mod..? They were all dead within 10 minutes of me starting a new game..

+2 votes     reply to comment
cykososhull
cykososhull Feb 21 2013, 12:19pm replied:

Lol. I want to say yes. The same thing happened to me with Nimbles' gear quest. This mod is awesome-ly hardcore.

+4 votes     reply to comment
boredgunner
boredgunner Feb 21 2013, 11:43pm replied:

It's normal. That just means there was a lack of vodka at the military outpost. :)

+4 votes     reply to comment
maliwik
maliwik Feb 22 2013, 8:25pm replied:

LOL I had to restart and help defend the camp until the entire military base had finished attacking it.. Before that, I helped with one wave and went back to sell some stuff only to arrive back at the camp with the military overrun. I love the atmosphere, I just wanted to make sure it had to do with the mod and not some crazy thing I did haha.

+3 votes     reply to comment
maliwik
maliwik Feb 22 2013, 8:34pm says:

Aside from my minor hiccup, this is an amazing mod. I don't remember ever having this much fun with S.T.A.L.K.E.R. - I find myself clearing out areas quite frequently now just for the hell of it. Everything seems to work perfectly, I've never had a crash once with this mod. The only thing that really irks me is the relatively long load times, but I think that was normal in vanilla too. One thing I will mention, though, is the P90 has kind of an awkward way being held. The hand actually looks like it's on backwards sorta. Other than that, big props for putting this together bud!

+2 votes     reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl
Platform
Windows
Developer
GSC Game World
Publisher
THQ
Engine
X-Ray Engine
Contact
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Official Page
Stalker-game.com
Release Date
Released Mar 19, 2007
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S.T.A.L.K.E.R. Shadow of Chernobyl
S.T.A.L.K.E.R. Shadow of Chernobyl Single & Multiplayer First Person Shooter
Related Engines
X-Ray Engine
X-Ray Engine Commercial Released Mar 19, 2007
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GSC Game World Developer & Publisher
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