Call of Pripyat takes you once again into the vicinity of the Chernobyl nuclear reactor that exploded in 1986. This so-called "Zone" is a highly contaminated area cordoned off by the military and now is combed through by the so-called stalkers, modern fortune hunters, in search of unique artifacts. In the role of Agent Alexander Degtyarev, who is dressed up as stalker, you have to investigate the mysterious disappearance of five military helicopters and thereby stand one’s ground against the various stalker groups.
General X Ray SDK Tools. This archive contains dds2tgaLE X-Ray game asset converter 02 june 2011 rev10192 Fake flatness CS&CoP; Compilers 2010 v3.0
X-Ray SDK 0.5/0.6 and its components 1) Run the X-Ray SDK 0.5.exe file and install it in any directory; 2) Unzip the archive Update X-Ray SDK 0.5 to 0.6.rar, and copy all received files and folders to the root directory of X-Ray SDK 0.6, replacing the files; 3) Unpack the archive Patch that disables Simplification of Actor Editor X-Ray SDK 0.6.7z models, and copy the xrECoreB.dll file to the editors\bin\mixed folder, the root directory of X-Ray SDK 0.6, with the file replacement; 4) Unzip the Fake Flatness.7z archive, and copy the gamedata and rawdata folders to the editors folder, root directory of X-Ray SDK 0.6, with file replacement; 5) Unpack the dds2tgaLE.rar archive, run the dds2tgaforLE.exe file, and install the program to the editors folder, X-Ray SDK 0.6 root directory; 6) Create a folder named converter in the root directory of the X-Ray SDK 0.6 program. Unzip the X-Ray game asset converter 02 june 2011 rev1019.zip archive, and copy the converter.exe, converter.ini, fsconverter_cs.ltx files to the previously created converter folder. Rename the fsconverter_cs.ltx file to fsconverter.ltx. Move the converter.ini file to the editors folder in the X-Ray SDK 0.6 root directory. Open fsconverter.ltx file. Pay attention to the first line: $sdk_root$ = false| false| c:\program files\X-Ray CS SDK\editors\ It contains the full path to the editors folder in the X-Ray SDK 0.6 root directory. If this path differs from yours, then bring it into line with yours and save the changes. Next, open the converter.ini file. Find the line in it: [3456_config]:2947_config Pay attention to the text below: $game_data$ = E:\Games\Clear_Sky\gamedata\ $game_levels$ = E:\Games\Clear_Sky\gamedata\levels\ These lines contain the full paths to the gamedata folder and its levels subfolder. The gamedata folder is located in the editors folder, root directory of X-Ray SDK 0.6. Specify the path according to yours and save the changes; 7) Unpack CS&CoP Compilers 2010 v3.0.7z archive, copy all folders and files to editors folder, X-Ray SDK 0.6 root directory; 8) On versions of OS Windows starting from Vista, in X-Ray SDK 0.5/0.6 windows for opening files in editors do not work. It's easy to fix this misunderstanding: Open the ActorEditor.bat, LevelEditor.bat, ParticleEditor.bat, Postprocess.bat, ShaderEditor.bat files in turn with any text editor, add the -editor key at the end, separated by a space, and save the changes in the files. Example: @start bin\mixed\LevelEditor.exe -nocache -editor Or download ready-made .bat files from X-Ray SDK 0.5/0.6 Tools. Archive X-Ray SDK 0.5&0.6 Fixed .bats editors.7z 9) Copy files tool_compile_xrAI.cmd, tool_verify_ai_map.cmd, tool_create_spawn.cmd from X-Ray SDK 0.5&0.6 Tools to editors\ folder They are necessary for AI calculation. 10) The last thing to do is unpack the game resources and place them with replacement in the editors\gamedata folder, root directory of X-Ray SDK 0.6. To do this, you can use the previously installed X-Ray game asset converter, or rather its converter.exe file. Copy the converter.exe file to the root directory of S.T.A.L.K.E.R. - Clear Sky, and create a .bat file in it with the following content: converter.exe -unpack -xdb mp\mp_agroprom.db -dir unpack converter.exe -unpack -xdb mp\mp_atp.db -dir unpack converter.exe -unpack -xdb mp\mp_autostation.db -dir unpack converter.exe -unpack -xdb mp\mp_bath.db -dir unpack converter.exe -unpack -xdb mp\mp_darkvalley.db -dir unpack converter.exe -unpack -xdb mp\mp_factory.db -dir unpack converter.exe -unpack -xdb mp\mp_firestation.db -dir unpack converter.exe -unpack -xdb mp\mp_garbage.db -dir unpack converter.exe -unpack -xdb mp\mp_limansk.db -dir unpack converter.exe -unpack -xdb mp\mp_lost_village.db -dir unpack converter.exe -unpack -xdb mp\mp_military_1.db -dir unpack converter.exe -unpack -xdb mp\mp_military_2.db -dir unpack converter.exe -unpack -xdb mp\mp_pool.db -dir unpack converter.exe -unpack -xdb mp\mp_railroad.db -dir unpack converter.exe -unpack -xdb mp\mp_rembasa.db -dir unpack converter.exe -unpack -xdb mp\mp_rostok.db -dir unpack converter.exe -unpack -xdb mp\mp_sport_center.db -dir unpack converter.exe -unpack -xdb mp\mp_training_camp.db -dir unpack converter.exe -unpack -xdb mp\mp_workshop.db -dir unpack converter.exe -unpack -xdb levels\levels.db0 -dir unpack converter.exe -unpack -xdb levels\levels.db1 -dir unpack converter.exe -unpack -xdb levels\levels.db2 -dir unpack converter.exe -unpack -xdb resources\configs.db -dir unpack converter.exe -unpack -xdb resources\resources.db0 -dir unpack converter.exe -unpack -xdb resources\resources.db1 -dir unpack converter.exe -unpack -xdb resources\resources.db2 -dir unpack converter.exe -unpack -xdb localization\xrussian.db -dir unpack converter.exe -unpack -xdb patches\xpatch_03.db -dir unpack converter.exe -unpack -xdb patches\xpatch_04.db -dir unpack converter.exe -unpack -xdb patches\xpatch_05.db -dir unpack converter.exe -unpack -xdb patches\xpatch_07.db -dir unpack converter.exe -unpack -xdb patches\xpatch_08.db -dir unpack converter.exe -unpack -xdb patches\xpatch_09.db -dir unpack converter.exe -unpack -xdb patches\xpatch_10.db -dir unpack Or download the finished .bat file from the General X-Ray SDK Tools. Run the created .bat file and wait for the unpacking to finish, and then copy all the files from the unpack folder to the editors\gamedata folder in the X-Ray SDK 0.6 root directory with the replacement of files. X-Ray SDK 0.7 and its components 1) Run the X-Ray SDK 0.7.exe file and install it in any directory; 2) Run the Patch file for X-Ray SDK 0.7.exe and install it to the root directory of the previously installed X-Ray SDK 0.7 program; 3) Unzip the archive Forcing dither groups Actor Editor X-Ray SDK 0.7.7z, and copy the xrECoreB.dll file to the editors\bin\designer\mixed folder, the root directory of X-Ray SDK 0.7, with the file replacement; 4) Unpack the Fake Flatness.7z archive, and copy the gamedata and rawdata folders to the editors folder, root directory of X-Ray SDK 0.7, with file replacement; 5) Unpack the dds2tgaLE.rar archive, run the dds2tgaforLE.exe file, and install the program to the editors folder, X-Ray SDK 0.7 root directory; 6) Create a folder named converter in the root directory of the X-Ray SDK 0.7 program. Unzip the archive X-Ray game asset converter 02 june 2011 rev1019.zip, and copy the converter.exe, converter.ini, fsconverter_cop.ltx files to the previously created converter folder. Rename the fsconverter_cop.ltx file to fsconverter.ltx. Move the converter.ini file to the editors folder in the X-Ray SDK 0.7 root directory. Open fsconverter.ltx file. Pay attention to the second line: $sdk_root$ = false| false| c:\program files\X-Ray CoP SDK\editors\ It contains the full path to the editors folder in the X-Ray SDK 0.7 root directory. If this path differs from yours, then bring it into line with yours and save the changes. Next, open the converter.ini file. Find the line in it: [3870_config]:3456_config Pay attention to the text below: $game_data$ = E:\Games\COP\gamedata\ $game_levels$ = E:\Games\COP\gamedata\levels\ These lines contain the full paths to the gamedata folder and its levels subfolder. The gamedata folder is located in the editors folder, root directory of X-Ray SDK 0.7. Specify the path according to yours and save the changes; 7) Unpack CS&CoP Compilers 2010 v3.0.7z archive, copy all folders and files to editors folder, X-Ray SDK 0.7 root directory; 8) The last thing to do is unpack the game resources and place them with replacement in the editors\gamedata folder, root directory of X-Ray SDK 0.7. To do this, you can use the previously installed X-Ray game asset converter, or rather its converter.exe file. Copy the converter.exe file to the root directory of S.T.A.L.K.E.R. - Call of Pripyat, and create in it a .bat file with the following content: converter.exe -unpack -xdb mp\mp_agroprom.db -dir unpack converter.exe -unpack -xdb mp\mp_atp.db -dir unpack converter.exe -unpack -xdb mp\mp_autostation.db -dir unpack converter.exe -unpack -xdb mp\mp_bath.db -dir unpack converter.exe -unpack -xdb mp\mp_darkvalley.db -dir unpack converter.exe -unpack -xdb mp\mp_factory.db -dir unpack converter.exe -unpack -xdb mp\mp_firestation.db -dir unpack converter.exe -unpack -xdb mp\mp_garbage.db -dir unpack converter.exe -unpack -xdb mp\mp_limansk.db -dir unpack converter.exe -unpack -xdb mp\mp_lost_village.db -dir unpack converter.exe -unpack -xdb mp\mp_pool.db -dir unpack converter.exe -unpack -xdb mp\mp_pripyat.db -dir unpack converter.exe -unpack -xdb mp\mp_railroad.db -dir unpack converter.exe -unpack -xdb mp\mp_rembasa.db -dir unpack converter.exe -unpack -xdb mp\mp_rostok.db -dir unpack converter.exe -unpack -xdb mp\mp_sport_center.db -dir unpack converter.exe -unpack -xdb mp\mp_workshop.db -dir unpack converter.exe -unpack -xdb levels\levels.db0 -dir unpack converter.exe -unpack -xdb levels\levels.db1 -dir unpack converter.exe -unpack -xdb resources\configs.db -dir unpack converter.exe -unpack -xdb resources\resources.db0 -dir unpack converter.exe -unpack -xdb resources\resources.db1 -dir unpack converter.exe -unpack -xdb resources\resources.db2 -dir unpack converter.exe -unpack -xdb resources\resources.db3 -dir unpack converter.exe -unpack -xdb resources\resources.db4 -dir unpack converter.exe -unpack -xdb localization\xrussian.db -dir unpack converter.exe -unpack -xdb patches\xpatch_01.db -dir unpack converter.exe -unpack -xdb patches\xpatch_02.db -dir unpack Or download the finished .bat file from the General X-Ray SDK Tools. Run the created .bat file and wait for the unpacking to finish, and then copy all the files from the unpack folder to the editors\gamedata folder in the X-Ray SDK 0.7 root directory with the replacement of files. Copied information from the site Stalkerin.gameru.net Stalkerin.gameru.netУстановка_и_настройка_X-Ray_SDK_0.4,_0.5/0.6,_0.7
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