A 2.5D side-scrolling puzzle game about overcoming even the darkest days. Find help in a dreamlike world as you struggle to fight back against the ruling forces of evil.

Report article RSS Feed Getting Organized, Killing Baddies.

We're working on redoing the grass and we show off the new enemy death animation. Finally, we present our as of yet unfinished website.

Posted by Decade_Design on Nov 14th, 2013

This week's been a bit of a funny one for us. The weekend was largely spent devising a way to get organized and prepped for a trailer ASAP. That meant redoing the initial trailer doc into something more carefully coordinated and manageable. With some help from Mihai, I think we've managed to put together something very interesting.

The first task is to redo the grass. Currently, the grass not only looks too sparse, but its taxing on the system. With the new terrain, we've got a much larger area that needs to be covered by grass, and that would require even more separate instances in the system, each being animated to grow and move in the wind.

A pretty picture, but the grass just won't do.

Yikes.
We're going to try at least one different thing to get it working, but it could be many more if they don't work. We've got some ideas.
But instead of spending another few paragraphs going explaining hypothetical solutions, I'd like to introduce you to our latest accomplishment. If you were with us over the weekend, you may have seen it already, but I think we've got a really nice death effect ready for the enemies. Add in some lovely particles and sound effects and baby, you got yourself a stew!

Obviously, it'll make more sense when we have the
actual enemy model in.

Meanwhile, we've been doing some work on the website. After lots of peer pressure, I caved and went for a Wordpress. We've still got a LOT of work left to do on it, but if you'd like, feel free to take a look and use the Contact link to send me a message about what a bad website builder I am.

That's all for now, thank you everyone.

Post comment Comments
*Flame*
*Flame* Nov 14 2013, 11:12am says:

Lovely stuff , keep it up =)

+4 votes     reply to comment
Decade_Design Author
Decade_Design Nov 14 2013, 12:12pm replied:

Thank you Flame! Shouldn't be too much longer now :)

+3 votes   reply to comment
omgpwn
omgpwn Nov 16 2013, 12:59am says:

Looks great. =O

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Sprout's Tale
Platforms
Windows, Mac, Linux, Mobile, WiiU, PS4, XBONE
Developer
Decade Design
Engine
Unity
Contact
Send Message
Release Date
TBD
Game Watch
Track this game
News
Browse
News
Report Abuse
Report article
Related Games
Sprout's Tale
Sprout's Tale Single Player Platformer
Related Engines
Unity
Unity Commercial Released May 30, 2005
Related Groups
Decade Design
Decade Design Developer