Scorched Metal is an Action RPG with a focus on destructible and interactive environments. The isometric view and simple interface sit atop a deep game full of items to collect, weapons to fire, NPCs to converse with and enemies to vanquish. NPCs will live their own lives independent of your movements and carry out day to day tasks while the deep story-line progresses.
Combat is party based and real-time, but pause-able so commands can be issued to party members when things get hectic.
The vision for Scorched Metal is a universe that feels limitless and alive, where every inch can be explored, beds moved, NPCs interacted with, furniture and walls destroyed in combat, ships flown (indeed!) and as much coolness as we can shoehorn in. To accommodate this rich world we are focusing on immersion and game play rather than looks and effects - I come from a gaming era where Countdown to doomsday and Megatraveller were the gold standard for sci-fi RPGs and Ultima set the bar for interactivity.
I may not have updated for a while, but Alpha Rising is still an ongoing project. I got sidetracked working on other prototypes and having my first short story published, but lately the pace has increased. I mean, just check out the changes since the last version!
What happened in 2017, where am I headed now? A brief summary of new features from last year, and what 2018 holds for Alpha Rising.
There has been a lot of fairly organised and regular development through October and November.
Scorched Metal has made steady progress over the last two months with many new features added and a lot of clean up carried out. Everything is finally...
Many new inclusions and refinements this week, mostly around combat and NPC combat AI.
New demo release (v0.1.7340.30876) featuring party member control and many bug fixes
September 2018 early alpha demo. This includes many many updates since the last alpha demo back in 2016.
First public release demo. This release is obviously not a reflection of what the finished game might be and only shows where things are at this point.
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i like it.
Thanks! Me too!
While i apresiates the isometric look the older 2d look had it cool parts, like working in awesome arts to create for example ships and furniture for mods :D
i really hpe you continue this thought its pretty sure you cant by study o-o
WooHoo!!!! I was afraid that you'd perhaps stopped working on this. I hope you keep developing this. Really anticipating your game. Keep up the good work!
Nicely done Mr Gavor, looking forward to 007