Scorched Metal is an Action RPG with a focus on destructible and interactive environments. The isometric view and simple interface sit atop a deep game full of items to collect, weapons to fire, NPCs to converse with and enemies to vanquish. NPCs will live their own lives independent of your movements and carry out day to day tasks while the deep story-line progresses.

Combat is party based and real-time, but pause-able so commands can be issued to party members when things get hectic.

The vision for Scorched Metal is a universe that feels limitless and alive, where every inch can be explored, beds moved, NPCs interacted with, furniture and walls destroyed in combat, ships flown (indeed!) and as much coolness as we can shoehorn in. To accommodate this rich world we are focusing on immersion and game play rather than looks and effects - I come from a gaming era where Countdown to doomsday and Megatraveller were the gold standard for sci-fi RPGs and Ultima set the bar for interactivity.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

2017 to now (and beyond!)

News

With a new year well under way (almost half-way!) and zero updates since 2016, I thought it was time for an update.

Items


2017 was a great year for Alpha Rising, many core features were added (see below), most important of which was Save and Load. Being a big complicated game where almost everything can change/move/be destroyed/picked up/killed, Save/Load was always going to be a big job for a single developer to tackle, and so it transpired. From July 2017 until today (with a long break from November 2017 until April 2018), saving and loading is primarily what I have been working on. The good news is I am almost done, almost. I just need to finish the code that handles loading the state of previously visited scenes (so things remain the way you left them). Following this I'm planning to release another public alpha, possibly within the next month. Til then, ciao. -- gavor

New Features (since Nov 2016)

  • Chat bubbles!
  • Running
  • Basic party management
  • Toolbar
  • Can put items on top of things when dragging
  • Added a default "body" armour so avatars don't HAVE to be wearing something
  • Several new levels
  • Basic dialogue system (only implemented on a handful of NPCs)
  • So many AI improvements
  • Dev console
  • Saves state of the player, party and previous scenes when moving from one scene (level) to the next
  • Added medikits for healing
  • Objects can be destroyed and turn into debris
  • Saving and Loading
  • Bug fixes...god, just so many bug fixes
  • Removed GIMMS for balancing

Destroying stuff

And finally, a tiny video that highlights the dangers of travelling with party members who are idiots.

Latest developments

Latest developments

News 1 comment

There has been a lot of fairly organised and regular development through October and November.

Update for September and October

Update for September and October

News

Scorched Metal has made steady progress over the last two months with many new features added and a lot of clean up carried out. Everything is finally...

Updates this week

Updates this week

News 2 comments

Many new inclusions and refinements this week, mostly around combat and NPC combat AI.

Update progress

Update progress

News 2 comments

A summary of the last 12 months and a look at where things are going

RSS Files
Alpha Rising

Alpha Rising

Demo

September 2018 early alpha demo. This includes many many updates since the last alpha demo back in 2016.

Scorched Metal: Alpha Rising - Demo

Scorched Metal: Alpha Rising - Demo

Demo

First public release demo. This release is obviously not a reflection of what the finished game might be and only shows where things are at this point.

Comments
DJ2Moon
DJ2Moon

Hey, nice work. Do you have plans for music yet? I run a video game music service in Adelaide if you are interested . . .

www.twomoonsounds.com

all the best from DJ Two Moon

Reply Good karma Bad karma+1 vote
PetrenkaPie
PetrenkaPie

i like it.

Reply Good karma Bad karma+2 votes
gavor Creator
gavor

Thanks! Me too!

Reply Good karma+1 vote
Vladiskov
Vladiskov

While i apresiates the isometric look the older 2d look had it cool parts, like working in awesome arts to create for example ships and furniture for mods :D

Reply Good karma Bad karma+1 vote
Vladiskov
Vladiskov

i really hpe you continue this thought its pretty sure you cant by study o-o

Reply Good karma Bad karma+2 votes
drthompson001
drthompson001

WooHoo!!!! I was afraid that you'd perhaps stopped working on this. I hope you keep developing this. Really anticipating your game. Keep up the good work!

Reply Good karma Bad karma+1 vote
thavith
thavith

Nicely done Mr Gavor, looking forward to 007

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Scorched Metal
Platforms
Windows, Mac, Linux, Web
Creator
gavor
Engine
Unity
Contact
Send Message
Release date
Game watch
Follow
Share
Style
Genre
Role Playing
Theme
Sci-Fi
Players
Single Player
Project
Indie
Embed Buttons
Link to Scorched Metal by selecting a button and using the embed code provided more...
Scorched Metal
Statistics
Last Update
Watchers
22 members
Files
2
Articles
13
You may also like
Sector Six
Sector Six Role Playing
LILITH
LILITH Role Playing
Novus Inceptio
Novus Inceptio Role Playing
Fallout 2
Fallout 2 Role Playing