Space Music 2 is almost done and I want to polish or make some changes before release the game with some creative criticism!
Space Music 2 is a Rhythm Sci-Fi Puzzle game with 3 game types and 4 different types of difficulties with also the ability to upload your own songs or music files you can fly on.
With the new system you can compare and view your score with friends or yourself playing a song! Hyper mode is included as well for every mode except Space Invaders. When you collect a number of blocks you will get a warning when Hyper Mode is available. When it is, just right click and you gain additional 20 points for every block.
When in Hyper Mode in Skull Attack skulls cannot disable your ship after a number of points or take as much away.
Space Invaders witch is not much then shooting the same ships is just a way to see how long you last with out dieing.
The game is for free and is a great way to kill time and even upload your own songs to it.
The supported song formats: (mp3, mp2, ogg, flac, wma).
Supported OS are Windows XP & Vista. (Vista Friendly + Laptop Friendly)
Requires: OpenGL 1.2+ supported video card drivers and requires monitor size or resolution size be equal or more then 1027.
Warning: Odd / Non English characters used in your song file's name can crash the game. Just change the name of your file into English characters.
Credits / Team:
Marek-Knows.com and Marek himself.
Everyone who helped me out at GameDev.net.
Tony (For Visual Studio 2008)
ajm113 (Lead Programmer / Lead 3D Modeler / Assistant Graphics /Lead Sound)
Game Testers / Extra Help for Space Music 2.0
Drakk Lord (Moddb.com) (Assistant Programmer / Assistant Graphics)
spaqin (Moddb.com) (Lead Graphics / Assistant Sound)
Bill Jacobs (videotutorialsrock.com) (Voice Actor for Help Guide)
Well I mite have mentioned a few things to people saying "yeah its close", or "I'm 95 percent done". Well things kept popping up with the game with some problems and even things happening in IRL that was setting the project back here and there. Anyways since I finally fixed up the menu to help guarantee it will work with small resolution monitors.
The min size is 1027 by 726. Eather way the menu system should be fine or look better on wide screens or large screen monitors.
The second last article I think I mentioned I will mention more of the new features added to the game. Well I mite recover what I already said, but if your new then I guest it doesn't matter.
I have fixed up the Xbox controller system with the game so there are settings for it and you can control the ship completely. Though I'm not too satisfied on how it handles, but I hope someone finds it a good feature. Witch reminds me I have to add Hyper Mode into the Xbox controller.
Now your wondering where did Hyper Mode come from? Well I been working on Hyper Mode for 4 days and what it is, it's like a star power or Uber Charge.
Depending on the type of game your playing and how well your doing. When you hit 100-200 blocks on a mode you can right click to activate Hyper Mode. When activated blocks and the world around you moves faster and you gain +10 points for every block.
Skull blocks can still affect you, but if your playing Skull Attack you wont' be badly wounded depending on your score or disabled.
You may even collect more of the same color more then 10 times in a row and you can unlock Hyper Mode real fast if your not doing so well.
A also added effects such as the sun and lines that keep you in bounds get effected by the song. They pretty much just change size by the song. Just to give that feel like it was a concert..
A also bonus feature is the Help Guide voice, he will just introduce you to the game real fast and give you a small touch down of the game types and modes hovering your mouse over the buttons on the menu.
A expected release is some time next month in August unless something comes up. Ether way I'll keep my fans updated.
Stay tune for more news or updates!
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