Space Music is a point collecting independent game. Blocks spawn on the rhythm of the song, in a way it works like Guitar Hero or Audio Surf would work. Its based in outer space and you must hit the blocks with your spaceship to earn points while staying away from the skulls. You can collect color blocks that increase the points you have if you hit the same color more then 3 times or 2.

Post news Report RSS Space Music 1.3 Release

Space Music 1.3 is just a quick fix update with added features and also fixed up a few problems. The Linux version is still yet to be worked on as far as progress is with it is still needing to install Linux to do a g++ compile. ...

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Space Music 1.3 is just a quick fix update with added features and also fixed up a few problems. The Linux version is still yet to be worked on as far as progress is with it is still needing to install Linux to do a g++ compile.

Since I have a headache I'm going to keep this article short and get this update out of the way. I have started on a new game already and for now I am keeping it a private on what it is and about. So I've been debating on weather to keep working on Space Music. I probably will since I have been playing around with UI creation for the new game as a update feature to Space Music and try to get some other additions from progress with experience with C++ and OpenGL.

Anyway here is the Update Notes:

|_ Blocks spawn further away.
|_ Fixed log writer bug from creating different log files with wired file formats.
|_ Fixed blue blocks from unable to be used to get bonus points.
|_ Fixed right edge of the space ship so it won't be jumpy when using the keyboard hitting that side.
|_ Added text next to the color box on the hud showing that you can collect this color to gain bonuses.

Game Addons:
Block Hit Sounds
Coin Bonus Blocks Now Give 20 points

The bonus point text is kind of messed up on resolution, but it was to help prevent the text from covering the bonus color box.

Any how I hope everyone enjoys the update and gives some feed back and or donate by hitting the Google Ad on the bottom of the page on the game's page and even join the game's Steam group.

Thank you, Andrew.

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