Retro/Grade is a rhythm game with a unique twist - time is flowing backwards! While it looks like a shoot 'em up in reverse, you must un-fire attacks to the beat of the music while avoiding enemy fire in order to save the space/time continuum. Otherwise, a temporal anomaly will rip the universe a new time-hole! The game features: * 10 dazzling worlds with unique enemies, epic boss fights, and amazing effects * A campaign with 6 difficulties and 130 different challenge levels * 11 unlockable ships including characters from other indie games like Super Meat Boy and Octodad * Over 50 minutes of chiptune inspired electronic music by Skyler McGlothlin aka Nautilis * Navigate your ship with a guitar controller! (The PC version supports Xbox 360, PS3, and Wii Guitars. The PS3 version only supports PS3 compatible guitars) * An unlockable DJ mode that allows you to mix the tracks in the game
Latest tweets from @24caretgames
I changed my twitter handle, so please follow me at @InfinitapGames for more up to date info. Only Retro/Grade news will go here. Thanks!
Jul 29 2014, 2:59pm
@ChilledRice We aren't choosing our release date until we are closer to launch to avoid conflicts with other titles. End of Sept probably.
Jul 25 2014, 4:28pm
Posted a dev diary discussing the dirty secrets behind how we direct our cutscenes: T.co
Jul 25 2014, 1:24pm
In this dev vid, I talk about the distinction between terror and horror and how it is applicable to horror game T.co
Jul 23 2014, 1:56pm
@desktopdaydream Our game runs at 720p30 - like most last gen games. :) It's not super powerful, but you can make a good looking game on it.
Jul 23 2014, 1:55pm
Jul 23 2014, 11:41am
Jul 21 2014, 3:27pm
@ShiftingBits For NeN we figured out the min amount of $ we could still make a compelling project, and cut content to fit our reduced budget
Jul 21 2014, 3:26pm
@ShiftingBits Fun is a lot more challenging to quantify than technical requirements. Plus working with artists, etc complicates things
Jul 21 2014, 2:55pm
Posted a dev diary talking about why kickstarted games (and pretty much all games) are always late: T.co
Jul 21 2014, 2:07pm