Puzzle-Platforming Fun With a Brand New Twist! "So Many Me" is a 2D puzzle platformer starring Filo and his band of misfit clones as they attempt to save a world threatened by an ancient, malevolent evil. Using their combined powers, Filo and his fellow Me must puzzle their way through a land of exotic creatures, devious traps, and evil minions.

Report article RSS Feed DevLog: Filo Jump will never let you down again!

In the past week, we have made an important decision to change one of vital core mechanics of the game. That thing is to add ability to the ME in order to allow it to do “sticky jump” on top of the stone block from any direction.

Posted by nenin on Aug 8th, 2013

In the past week, we have made an important decision to change one of vital core mechanics of the game. That thing is to add ability to the ME in order to allow it to do “sticky jump” on top of the stone block from any direction.

First of all, if this is the first time you have heard about So Many Me then it’s about right to let you know that this is a puzzle game. A game that focuses on using the number of friends so called the ME transforming into a platform in order to let their fellows stand on top and go on along the journey. This feature is a design that we really want to let them know that actually they never experience it before from other games. The most challenging task is how to design mechanic to allow players to be able to learn and control the game with ease without a steep learning curve or even have to be familiar seeing the game before. From day one starting this project, we decided to let the ME walking abreast. Whenever players press to activate transformation, the front most instance will quickly becomes a stone block allowing others to stand on top. One of the limitation is that a target platform just created has to be in a lower position for the next in a row instance to jump on top of it unless all others will fall down miserably.


… as you may guess

The follow-up problem is that players have to be really good in timing the transformation in order to let it happens in the latter phase of jumping-down. After we've collected feedback from play-testing for such a long time, we've concluded that this is a major limitation causing so much pain that makes the game to be in not-so-smooth condition and annoys players rather than gradually forms challenges. Not to mention that we also tried some other implementation approaches such as pushing the ME up or even make it sticks to the stone block whenever transformation is activated by players. Fortunately, we've come across to find the solution and finalized this mechanic syndrome. We will allow the ME to stick to a stone block from any direction.

Let's do jump, Pal!


And just in case, you wanna see more of the proof, CHECK THESE NINJA(s) OUT!

Stay tune for more!

Post comment Comments
vinmuz
vinmuz Aug 8 2013, 1:10pm says:

This not the subject of your this news ...
But, just want to say I love the graphic design of your game.
congrats

+2 votes     reply to comment
nenin Author
nenin Aug 9 2013, 3:12am replied:

Thanks, Subject edited!

+2 votes   reply to comment
Djspunky
Djspunky Aug 8 2013, 2:01pm says:

Ahh! The graphic design of your game is gorgeous and I cannot wait to play it. It looks so fun!

+4 votes     reply to comment
nenin Author
nenin Aug 9 2013, 3:15am replied:

Yeah! It's fun and HARD :)

+2 votes   reply to comment
Ratchet18O_o
Ratchet18O_o Aug 8 2013, 5:20pm says:

Yea this game looks cool :)

+2 votes     reply to comment
nenin Author
nenin Aug 9 2013, 3:17am replied:

Thanks!

+2 votes   reply to comment
iAmaNewb
iAmaNewb Aug 8 2013, 10:32pm says:

Looks great!

+2 votes     reply to comment
nenin Author
nenin Aug 9 2013, 3:19am replied:

Thanks for tracking!
By the way, I like your avatar pic.

+2 votes   reply to comment
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So Many Me
Platforms
Windows, Mac, Linux
Developer & Publisher
Extend Interactive
Engine
Unity
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Official Page
X10interactive.com
Release Date
Released Jul 16, 2014
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Related Games
So Many Me
So Many Me Single Player Platformer
Related Engines
Unity
Unity Commercial Released May 30, 2005
Related Groups
Extend Interactive
Extend Interactive Developer & Publisher with 3 members