The first version of our design document, So Many Me is a project we are currently developing. Our team uses this doc as for the start of our development...
"So Many Me" is a 2D puzzle platformer starring Filo and his band of misfit clones as they attempt to save a world threatened by an ancient, malevolent evil. Using their combined powers, Filo and his fellow Me must puzzle their way through a land of exotic creatures, devious traps, and evil minions.
For more info please visit: x10interactive.com/somanyme
We are more than happy to announce that our game, So Many Me, is available now on the store. To celebrate the launch, everyone could get the game with 20% off, Yay!
By the way, the 3rd episode of our developer series videos is now LIVE! In this episode, we shows how the game has progressed during the 3 year development cycle for the game, check it out here:
Let us know what you think. And many thanks to you for helping us spread the word!
Thanks again for your help and support. We hope you enjoy the game :)
So Many Me on OUYA
Latest tweets from @x10interactive
ทีม x10 ขอเชิญชวนเพื่อนๆ Programmer เข้ามาร่วมทีมพัฒนาเกมครับ ผู้สนใจสามารถส่ง resume และ portfolio... T.co
Jul 28 2015, 7:45am
@alwaysk1llng We're very sorry for the issue. There is a way to prevent it but we can't recover your lost progress. Will patch the game asap
Jul 24 2015, 3:23am
@lowlifespider Glad to hear that :)
Jul 23 2015, 3:13am
#SoManyMe We are very sorry for the losing game progress issue. Working on a patch now and will make it live as soon as possible.
Jul 22 2015, 5:52am
@Seliphas Hi James, it would be great if you could send more detail to our support(at)http://t.co/29RHqZXQFU. Will try to figure out asap
Jul 22 2015, 5:45am
@FifthElemen7 Good idea! Will let you know if that happens :)
Jul 22 2015, 5:34am
@FuryAc3 We're very sorry for what happened. We are now working on a patch to prevent this issue. Will make it live as soon as possible.
Jul 22 2015, 5:34am
@lowlifespider We're very sorry for what happened. We are working on a patch to prevent this issue. Will make it live as soon as possible.
Jul 22 2015, 5:33am
Jul 16 2015, 6:51am
@OrionPlaysMusic Thanks! Looking forward to your feedback :)
Jul 1 2015, 3:34am