Puzzle-Platforming Fun With a Brand New Twist! "So Many Me" is a 2D puzzle platformer starring Filo and his band of misfit clones as they attempt to save a world threatened by an ancient, malevolent evil. Using their combined powers, Filo and his fellow Me must puzzle their way through a land of exotic creatures, devious traps, and evil minions.

Kickstarter! Dream-Build-Play Costume Pack!

Kickstarter! Dream-Build-Play Costume Pack!

Nov 28, 2013 0 comments

“Dream-Build-Play" is one of the contests for indie that we feel attached to. We won the second place in 2010 and get to know many developers from that...

Kickstarter Updated! "Spicy Horse" Costume Pack!

Kickstarter Updated! "Spicy Horse" Costume Pack!

Nov 22, 2013 0 comments

Today we're pleased to announce that we've teamed-up with Spicy Horse, developer of Akaneiro: Demon Hunters and American McGee's Grimm!

1st Playable -> Alpha -> Beta -> Demo

1st Playable -> Alpha -> Beta -> Demo

Nov 19, 2013 1 comment

A past week may be a bad week for us but we have 2 years of our effort behind our back. Don't believe me ? Take a look for yourself :)

Play Demo Now on your Google Chrome!

Play Demo Now on your Google Chrome!

Nov 17, 2013 0 comments

Let's celebrate our KickStarter launch with something we can enjoy together. If you haven't played the game before, now it's time to have a little goosebumps...

So Many Me Kickstarter is live! Steam, PC, Mac and Linux confirmed!

So Many Me Kickstarter is live! Steam, PC, Mac and Linux confirmed!

Nov 12, 2013 2 comments

The game is now 80% complete for PC/Mac/Linux! We've spent the last two years building the game from the ground-up, and we couldn't be happier with how...

New trailer with Kickstarter coming soon!

New trailer with Kickstarter coming soon!

Nov 6, 2013 1 comment

We are happy to announce that our game, So Many Me, will be on the Kickstarter soon. We believe that now our game would shine more with everyone support...

DevLog: Making monster’s sound

DevLog: Making monster’s sound

Oct 4, 2013 3 comments

Ever wondered how to make those monster sound? Well, even if you don’t have any professional recording room it can sounds decent with some out-of-the-world...

DevLog: The Ancient Level Design Sheet!

DevLog: The Ancient Level Design Sheet!

Sep 9, 2013 0 comments

It has been a long time since we've started So Many Me project. During all those precious time, the game was improved in terms of new systems several...

DevLog: An Evolution of our Turret!

DevLog: An Evolution of our Turret!

Aug 23, 2013 0 comments

It has been more than 2 years already since we started the project. It's such a great fun seeing our game changes from time to time. Today, I would like...

DevLog: Voice from the Artist’s cave!

DevLog: Voice from the Artist’s cave!

Aug 15, 2013 0 comments

Talking about making the 4th world of So Many Me... It’s kinda traditional to me for a traditional platformer from the SNES day with light-heart theme...

DevLog: Filo Jump will never let you down again!

DevLog: Filo Jump will never let you down again!

Aug 8, 2013 8 comments

In the past week, we have made an important decision to change one of vital core mechanics of the game. That thing is to add ability to the ME in order...

Puzzling with Stone block

Puzzling with Stone block

Jul 30, 2013 0 comments

One of many techniques Filo can use to solve puzzles in the game is adaptation in using stone block. By doing this and placing one of So Many, or so called...

Some changes in comparison, after a very long long sleep!

Some changes in comparison, after a very long long sleep!

Jul 21, 2013 6 comments

After a very long sleep, it's time to start to share with you as much as possible about our progress. Let's take a look at what has been changed for a...

So Many Me (Alpha build)

So Many Me (Alpha build)

Oct 6, 2011 5 comments

We know we haven't updated anythings for a while. Mostly because we've changed/added a lot of things into this alpha build. I'm sure you will notice them...

So Many Me (Pre-Alpha build)

So Many Me (Pre-Alpha build)

Jun 22, 2011 10 comments

We spent about two weeks to create the first playable version and submitted it to the IndieCade and below is the result of the work we have done so far...

Making "So Many Me" is Fun !

Making "So Many Me" is Fun !

May 23, 2011 5 comments

As promise, we come back with more updates about the game. This time, we make it into a video so you guys can see us working and having fun with creating...

Our first two weeks with So Many Me

Our first two weeks with So Many Me

Apr 25, 2011 7 comments

Two weeks have pasted since my first post and we've done many things in order to get our first playable done. Check out our updates here to know how the...

Get to know "So Many Me", feel free to check out our design document

Get to know "So Many Me", feel free to check out our design document

Apr 8, 2011 5 comments

"So Many Me" has just been in develop for only a week. We have neither video nor screenshot to post yet, but still we have something really good to get...