Smokin' Guns is intended to be a recreation of the "Old West's" great atmosphere. It is being developed - as you can see in the name - on id Software's Quake³ Arena Engine. This Total Conversion includes completely new weapons created with historically correct information about damage, rate of fire, reload time etc. It also includes new gametypes and maps inspired mostly from movies. And to increase the feeling of "Gunslingers Atmosphere" music tracks and sounds have been adapted to the simulated times. The Smokin' Guns game started its life under the name of Western Quake³. It was originally developed by a team known as Iron Claw Interactive. They released WQ3 beta 2.0 in 2003, after which development all but ceased. In May 2005, development of Western Quake³ was taken over of by a bunch of cowboys calling themselves The Smokin' Guns with the blessings of the former team.

Report abuse sg_mapping_toolz_v2.zip
Filename
sg_mapping_toolz_v2.zip
Type
Mapping Tool
Uploader
Pardner
Date
Jan 21st, 2009
Size
3.70mb (3,875,723 bytes)
Downloads
187 (1 today)
Mirrors
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Description

This is the second revision of the map tools. This package addresses errors found in the first package.


## Files included in this pack:
##
## install.txt - Your reading it now.
## readme.html - Readme for Q3Map2 specific stuff.
## GtkRadiant-1.4\games\sg.game - Game file for GtkRadiant.
## Q3Map2 Toolz\games.dbl - DBL file for Q3Map2Toolz.
## smokinguns\compiler\q3map2.exe - used for compiling SG maps.
## smokinguns\maps\br_test1.map - sample map.
##                 dm_test1.map - sample map.
## smokinguns\models\ase - Folder filled with .ase models to use in your map.
## smokinguns\scripts\default_project.proj - Default project file for GtkRadiant.
##                    user0.proj - GtkRadiant project file.
##                      entities.def - Entity deffinition file.
##                       entities-SG.def - SG Entity deffinition file.
##                    extras.shader - shader for creating cell shading.
##                    shaderlist.txt - Used for GtkRadiant.
## smokinguns\textures\radiant\notex.tga       - No texture image for GtkRadiant.
##                             shadernotex.tga - No shader texture image for GtkRadiant.

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sg_mapping_toolz_v2.zip
Comments
Pardner
Pardner Jan 21 2009, 1:49pm says:

Here is a link the a tutorial on how to get started mapping For Smokin' Guns:
Smokin-guns.net

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Smokin' Guns
Platforms
PC, Linux, Mac
Engine
id Tech 3
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Official Page
Smokin-guns.net
Release Date
Released Jan 1, 2009
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MD5 Hash
bbc33d1c6484a685abae7ab39a7acc64
Related Games
Smokin' Guns
Smokin' Guns Indie
Single & Multiplayer First Person Shooter
Related Engines
Quake Engine
Quake Engine
GPL Released Jun 22, 1996
Related Groups
Smokin' Guns Productions
Smokin' Guns Productions
Developer & Publisher with 7 members