Single & Multiplayer First Person Shooter
Smokin' Guns is intended to be a recreation of the "Old West's" great atmosphere. It is being developed - as you can see in the name - on id Software's Quake³ Arena Engine. This Total Conversion includes completely new weapons created with historically correct information about damage, rate of fire, reload time etc. It also includes new gametypes and maps inspired mostly from movies. And to increase the feeling of "Gunslingers Atmosphere" music tracks and sounds have been adapted to the simulated times. The Smokin' Guns game started its life under the name of Western Quake³. It was originally developed by a team known as Iron Claw Interactive. They released WQ3 beta 2.0 in 2003, after which development all but ceased. In May 2005, development of Western Quake³ was taken over of by a bunch of cowboys calling themselves The Smokin' Guns with the blessings of the former team.
This is the second revision of the map tools. This package addresses errors found in the first package.
## Files included in this pack:
##
## install.txt - Your reading it now.
## readme.html - Readme for Q3Map2 specific stuff.
## GtkRadiant-1.4\games\sg.game - Game file for GtkRadiant.
## Q3Map2 Toolz\games.dbl - DBL file for Q3Map2Toolz.
## smokinguns\compiler\q3map2.exe - used for compiling SG maps.
## smokinguns\maps\br_test1.map - sample map.
## dm_test1.map - sample map.
## smokinguns\models\ase - Folder filled with .ase models to use in your map.
## smokinguns\scripts\default_project.proj - Default project file for GtkRadiant.
## user0.proj - GtkRadiant project file.
## entities.def - Entity deffinition file.
## entities-SG.def - SG Entity deffinition file.
## extras.shader - shader for creating cell shading.
## shaderlist.txt - Used for GtkRadiant.
## smokinguns\textures\radiant\notex.tga - No texture image for GtkRadiant.
## shadernotex.tga - No shader texture image for GtkRadiant.
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Here is a link the a tutorial on how to get started mapping For Smokin' Guns:
Smokin-guns.net