SkullDive is going to be the first released game of Ripper-Games.This is really going to happen. SkullDive will be a Roguelike fusion with Platformer Adventure trying to mix the best aspects of both styles.
Meet the brand new re-modeled main character of SkullDive and a lot more!
skulldive - wiiu and more!
SkullDive has been re-imagined, now Ripper Games counts with an incredible team working full time on the game and very soon we'll have more news about...
skulldive - meet the changes!
Yaaay! It's been a while but here I am bringing you the SkullDive's Alpha Demo that I've presented to the Gamelab Barcelona 2014. Here you will find a...
skulldive alpha release v.0.1ea
Sorry for the big delay it's been a mess in here. But here I am, bringing some incredible news for you all!
skulldive dev diary #13 - showdown time!
While the Alpha Release of SkullDive is coming I introduce some of the features that you will find on it! AI Dungeon Raiders, SideQuests and More!
skulldive dev diary #12 - introducing ai driven enemies and sidequests
SkullDive will have an official Soundtrack for the game composed by John J. Harvey, and it will be AWESOME!
skulldive vs the original soundtrack
SkullDive's alpha is almost here! Today I'll bring you the changes of the last dev week including the biggest one, the complete save system. [Animated...
skulldive dev diary #11 - the beginning of the end!
New dungeon details and a lot of changes at SkullDive's Alpha, available very soon!
skulldive dev diary #10 - new dungeon and alpha changes!
Today I introduce to you the most important aspect of SkullDive, AnimaPlasma Consumption. AnimaPlasma is the name of the energy that fills the core of...
skulldive dev diary #9 - magic points consumption and new functions.
New Alpha changes and Time to meet SkullDive's Dungeon Inhabitants, Featuring: Stone, Ice, Fire, Forest and common ones.[Animated images inside]
skulldive dev diary #8 - meet the dungeon inhabitants and alpha progress !
Great news here! I'm currently working at making the game very smooth to the player response and that same responsive controls will be ported to OUYA![Animated...
skulldive dev diary #7 - proximity system, ouya and gamelab!
SkullDive's alpha progress is advancing really fast! New keyboard layout, skill system rebuilt, new inventory upgrades, environment interaction system...
skulldive dev diary #6 - alpha progress, fan art and more!
The alpha version of SkullDive is coming and I've heard the testers feedback so here's an advance of what will you find at the alpha! [new Dungeon Zone...
skulldive dev diary #5 - introducing alpha changes and new zone!
A promise is a promise, and just in time! Available the pre-alpha build of SkullDive. [Windows and Mac Only]
skulldive dev diary #4 - pre-alpha release!
The time has arrived, the release of the pre-alpha has now a date, 04/05/2014 - Read and know what you can find at it!
skulldive dev diary #3 - entering the pre-alpha
Introducing the Camera and Movement System [Huge Animated Gifs Inside]
skulldive dev diary #2 - introducing camera and movement system
Immersive Key System, In this article I will try to cover all of the aspects of the Key System for Doors and Chests.
skulldive - immersive key system guide
Today I've fixed many bugs and finished the development of the upcoming key system for the game. [Scheme inside]
skulldive dev diary #1 - introducing immersive key system
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