Siege of Inaolia, The first game from Riftwalker Ltd, intends to put survival games on the map by offering a refined and fresh experience in the form of a game that pays heavy attention to story as well as a high replay value by means of dynamic combat, a game that promotes skill over spam while remaining easy to pick up. Set in the Dark Fantasy world of Ilastria, a world plagued by wars and magic as well as the orcs and their kin, you control one of three unlikely heroes in their struggle to survive within the ancient fortress of Inaolia, a task that they soon come to learn, has the very fate of the world in the balance.
The article this week is going to highlight some of the most recent prop assets that have been created or revamped for population within our levels as well as a small tidbit of information on the progress of our next release.
Posted by Helmlock on Sep 19th, 2012
Not long ago we had a new environmental artist join up with us, Joost Van Houtte and myself have been dedicating as much time as we can to either updating older assets with newer textures and models or crafting entirely new pieces for use within the levels, currently as it stands we have finished up all the assets required to replace whatever UDK placeholders we had used for Inferno(a.k.a. The Lava Arena) and Joost is in the process of creating rocks for our Plains Arena; You can have a look at them below and I simply must give credit to the amazing texture work by Joost, wouldn't you agree?
So I'm aware that we've been taking our time with our next release but it's only to ensure that we deliver the highest possible quality so that you, our fans, get a solid taste of what we offer and where we're going; As it is now testing is being done with Duncan and the Ravager Daemon in game.
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