Siege of Inaolia, The first game from Riftwalker Ltd, intends to put survival games on the map by offering a refined and fresh experience in the form of a game that pays heavy attention to story as well as a high replay value by means of dynamic combat, a game that promotes skill over spam while remaining easy to pick up. Set in the Dark Fantasy world of Ilastria, a world plagued by wars and magic as well as the orcs and their kin, you control one of three unlikely heroes in their struggle to survive within the ancient fortress of Inaolia, a task that they soon come to learn, has the very fate of the world in the balance.

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In this news post we're going to go more in depth with the Ravager Daemon as well as our usual development banter.

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Whats Changed Since Last Time?

Things have been picking up speed, everyone within the team is knocking off assignments and moving onto the next as fast as possible, the Ravager Daemon is done and now is currently being animated, Marcus is moving onto modeling Duncan whilst Steven will be working on the new Orc Grunt and Archer.
Alpha 3 is still a small way off but we're well on our way to reaching it and we feel it's going to be a major step for us, below will be a list of the things we've completed for Alpha 3 and the things still pending completion just so you have a sense of where we are.
I've also been making some progress with the new and revised script and after I finish the first act I hope to release another audio preview with the help of Dave our composer which would feature not only a few of the lines present in the script but also a tiny portion of our musical compositions.

3D Modeling & Animation Department:

  • Ravager Daemon completed with textures.
  • Ravager Daemon currently being animated.
  • Treasure Chest model redone.
  • Hand Cart model redone.
  • Duncans offensive mastery two handed sword model done.
  • Duncan offensive mastery model WIP.
  • Orc Archer WIP.
  • Orc Grunt WIP.

Art Department:

  • Esaya Offensive currently WIP.
  • Orc Brute Completed with Turn around.
  • Draeldos Offensive currently WIP.
  • Screecher Daemon WIP.

Audio Department:

  • Two new compositions WIP
  • Slight delay on ambient sounds.

Level Design & Programming Department:

  • Snow arena still WIP.
  • Weapon Throwing system being implemented.

Renders/Screenshots
Renders/Screenshots

What Makes The Ravager Daemon Stand Out?

The Ravager Daemon are the spearhead of most daemonic assaults, they charge into battle with superhuman strength as well as agility whilst using the blade attached to their right arm to great effect, they often employ hit and run tactics choosing to swiftly end weaker opponents and then retreat back into the shadows while wearing down larger opponents, they often leap to and from ledges in peruse of their prey and are unrelenting in their assault and will only stop when said prey is dead or the Ravager itself dies.

So How Much Is Actually Left To Accomplish Before Alpha 3 Is Released?

We're a short way off, check out the bullet list below to see exactly what needs to be done!


  • Duncan offensive model with animations.
  • Ravager animations.
  • Snow Arena completed.
So as you can see we're not that far off but we might include another mini-update like Alpha 2.5 where we included some but not all of the features.


Like What You See?Want More Siege of Inaolia?

Check out our Website, Twitter Account, YouTube Channel and Facebook Page and don't forget to track us on IndieDB if we grab your interest and tell your friends to do the same!

Post comment Comments
RoboTyphoon
RoboTyphoon - - 660 comments

mann I can't wait for Alpha 3!

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Helmlock Author
Helmlock - - 332 comments

Neither can we!

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booman
booman - - 3,651 comments

Nice update, looks like you are all hard-at-work!
Keep the minions coming...

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Helmlock Author
Helmlock - - 332 comments

Oh they're going to come and keep coming till there's nothing left!

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