Shoppe Keep 2 is an open world, first-person, multiplayer-focused merchant simulator, and is inspired by the shopkeepers that we know and love from classic RPGs and MMOs. While adventurers are out slaying dangerous beasts, and selling an alarming amount of stolen plates, cheese and bread, the merchant is keeping their shelves stocked. It’s easy to imagine an ordinary shopkeeper’s duties, but then again...
In Shoppe Keep 2, you choose how you want to conduct business. Buy your stock from several suppliers around town, or take on lucrative and dangerous missions to secure high class stock that fetch higher profits. Close your Shoppe and explore the town, the forest, and maybe even a cave or two - and battle dangerous enemies in search for sweet loot! Ahem, stock. Stock.
New to Shoppe Keep is the ability to play with friends, in four-player online co-op! You’ll be able to manage a much larger store more efficiently with several players, and share your love of retail online. You’ll also be able to flaunt cosmetic items you find while exploring, making your friends envious. Share the responsibility and riches!
If you want to play by yourself, instead, that’s fine too! Shoppe Keep 2 supports single player gameplay and will allow you to run your Shoppe without the addition of pesky friends who may compromise your Shoppe’s décor and profit.
While your shop grows, so too will the town around you. There will be higher-levelled warriors looking for a good deal on a powerful sword, but the environment will also change to reflect the new level of wealth that your town has secured via a profitable adventure Shoppe.
Just filed a big order of health potions? Chances are that you may have oversaturated the market and the value of these items is now at an all-time low! Shoppe Keep 2 has an optional mechanic, which tracks in-game stock that players all over the world are selling, and sends the info to our server. This information will be used to adjust item demand, mark ups that customers will find acceptable, and more! This info may also be used for seasonal events and unique rewards for players.
Not only will you stock hundreds of items, but you'll also be able to equip every single one of them yourself, each with varying damage and armour stats. Use swords, bows, maces and wizard staffs while also equipping a variety of armour pieces.
Though remember that while a fierce armour set will strike fear into your enemies, perhaps going completely stark naked will have an equal or greater effect?
An expanded character creator features in Shoppe Keep 2, allowing you to choose gender and skin colour. And don't be afraid to express yourself - the custom Shoppe Keeper editor also allows you to change hair styles, eye colour and to add a spiffing beard.
But if you're looking for something more permanent than hairstyles, how about tattoos? There's a wide range to choose from - from street-cred-boosting skulls, to poop.
The Helper bot began life in the original Shoppe Keep as a humble servant to pick up dropped stock, place them on the shelves and zap thieves. The new and improved helper bot does all of that too, alongside general cleaning, but with an added frustration core which will flip off customers that they find aggravating. Other emotional cores may become available in the future to truly make your helper bot more human.
But you can do it!
It’s not easy running your own Shoppe. You’re under constant threat of theft from sticky fingered customers, and there’s a barbarian encampment just outside of town - which is constantly threatening the local villagers with a looming attack. But there are those who have worked their way up from zilch to run a fine and profitable establishment. A treasured document passed across generations and etched into toilet paper has been the very corner-stone of Shoppe endeavours for centuries. It lists the five-step process for a successful Shoppe:
An empty Shoppe is not a Shoppe… it’s merely a collection of rooms. So you're going to want to make sure that your shelves are stocked with the finest wares available. The sacred Order Scrolls, passed down from Shoppe Keeper to Shoppe Keeper is fine and dandy for those standard everyday items. But there will be village vendors that will dabble in exclusive items and may only visit the town once a week. Of course, before you go and order a dozen items from these travelling salesmen, make sure there is a demand for them first, or you may be sitting on stock that no one wants!
Approaching customers in a trench coat, pockets full of stock, and being the store is frowned upon by the villagers. Displaying your wares on a fancy pedestal or a table will make them much more enticing for customers. Of course, make sure that you build the right furniture for the right items. Don't go around building armour racks to store all your hats and swords!
If you place a large number of similar items in your Shoppe, becoming a more specialised store, your establishment’s plaque will change and you'll be granted some additional bonuses when selling those items to customers.
Will your business thrive on variety, or will a focus and expertise be more lucrative? Keep in mind that the customer’s always right, and so you'll need to change up stock of your wares based on customer demand.
How much is too much? Affordability is subjective, but today’s adventurers keep up with current trends and are wise to the price fluctuations of weapons and apparel. If you price an item too steeply, a sticky-fingered rogue will gladly take an item or two off the shelves without paying!
The price gun is the latest in economical tech. A roll of the gears adjusts the sticker price, and with just a swipe of the arm and a beep, an item’s price is adjusted. Keep an eye on your customer’s reactions when browsing your wares to consider a reasonable price for goods.
Your clientele have their own needs and desires. You can't sell a wizard staff to a warrior - they just wouldn't know what to do with it! Then they'd want a refund, but probably won’t be able to express their desire for a refund because they'll be in the caves of Ranzagullta, battling a terrifying three-eyed Kobold Queen! All of which, while the staff you sold them magics small particles of dust into a flock of taunting seagulls. Clearly, they'd be dead, and that means no repeat custom!
If a customer likes what they see, they'll either buy it, or steal it. Of course, by the decree of the king, you have permission to take matters into your own hands should someone try to go for the five-finger discount.
Says it all really!
• Run your very own adventurer’s Shoppe, selling potions, weapons, apparel and *ahem*… herbal products
• Expand your Shoppe from a single room to a two-floor mega Shoppe
• Four player online multiplayer
• An economy that changes with the online community. Sell too many health potions and the market will become over saturated
• Explore the open village, forest and distant lands to procure rare resources
• Take on forest dwellers and pick up some sweet loot
• Sell epic dragon armour, or equip it – all items in the game have their own stats and can be equipped by the player
• Employ helper bots to automate your Shoppe
• Craft with various ingredients to procure new products
Hi everybody! Today is the first step in refining the core gameplay experience of Shoppe Keep 2. We are working very hard to improve the game and have had some tremendous feedback from players. We still have quite a journey to improve Shoppe Keep 2 during Early Access and we hope that you all enjoy the improvements!
Changes to Progression
We discovered that many new players were finding it difficult to progress within the game - some even not understanding that there were more than the initial base items to sell in the game, and struggled to open the gates of the town. We wanted to help new players understand how to progress within the game and have changed how players unlock new buildings and crafters.
Pad Tax will still accumulate and is used to unlock upgrades. For example, the cook requires you to pay 250 tax, the blacksmith requires 750 tax and so on.
We hope this will give more meaning to the world and allow players to understand what they are working towards and what they can do once they unlock this new building. Once they unlock one item with tax, they will then receive information on the next available unlock. All this information can be found in the new Day Summary report which generates at midnight every day.
The Day Summary Report
The Day Summary report puts a little more context to your activities within the shoppe. We wanted to give players the opportunity to think about what they had sold, and how they can improve. The report includes helpful data such as the total items you've sold, how much money was made from each type of item, your tax threshold and the ability to pay tax directly without needing to speak to Gil the accountant. To access the end of day report when you see the small icon at the end of a day, visit the notice board by the management house.
Let us know what you think of the new daily report!
Happy Or Angry Customers
Additionally, we've made some subtle changes to how customers voice their opinion of your shoppe. If a customer experiences something positive happen in the shoppe like finding a good price on an item they want, they will emit a green happy face!
But if a customer is upset with prices, or they walk near some trash left on the ground, they will not be very happy and emit a red angry face
What is the outcome of keeping your customers happy? It will affect the customers' feeling towards your shoppe. You will see your hate level underneath the hot bar. You want to keep this hate level low otherwise customers will start to attack your shoppe!
The New Shoppe Appeal Gauge
Added within this build is a brand new appeal gauge. Initially this figure was accessible within the town management window, but we moved it to the top of the UI so that the player can see how their shoppe is performing at all times.
Good shoppe appeal will increase the number of customers that visit your shoppe and can be affected by having a variety of item types on display and an assortment of different furniture pieces.
Customer AI Has Been Improved
Customer AI has been improved and they are more likely to buy items from your shoppe.
Those are the major points of this week's update. Do let us know what you think! The full change log can be found below:
Read all about the latest Shoppe Keep 2 update in this blog!
The first of many Early Access updates are here for Shoppe Keep 2!
Shoppe Keep 2 devlog is back, 1.5 months of "silence" if you arent a tester on Steam. Showing off an overhauled Architecture, a huge changelog that is...
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