Shoppe Keep 2 is an open world, first-person, multiplayer-focused merchant simulator, and is inspired by the shopkeepers that we know and love from classic RPGs and MMOs. While adventurers are out slaying dangerous beasts, and selling an alarming amount of stolen plates, cheese and bread, the merchant is keeping their shelves stocked. It’s easy to imagine an ordinary shopkeeper’s duties, but then again...

Why settle for the ordinary?

In Shoppe Keep 2, you choose how you want to conduct business. Buy your stock from several suppliers around town, or take on lucrative and dangerous missions to secure high class stock that fetch higher profits. Close your Shoppe and explore the town, the forest, and maybe even a cave or two - and battle dangerous enemies in search for sweet loot! Ahem, stock. Stock.

Play Online or Play Alone

New to Shoppe Keep is the ability to play with friends, in four-player online co-op! You’ll be able to manage a much larger store more efficiently with several players, and share your love of retail online. You’ll also be able to flaunt cosmetic items you find while exploring, making your friends envious. Share the responsibility and riches!

If you want to play by yourself, instead, that’s fine too! Shoppe Keep 2 supports single player gameplay and will allow you to run your Shoppe without the addition of pesky friends who may compromise your Shoppe’s décor and profit.

A Town of Change

While your shop grows, so too will the town around you. There will be higher-levelled warriors looking for a good deal on a powerful sword, but the environment will also change to reflect the new level of wealth that your town has secured via a profitable adventure Shoppe.

A changing economy affected by players

Just filed a big order of health potions? Chances are that you may have oversaturated the market and the value of these items is now at an all-time low! Shoppe Keep 2 has an optional mechanic, which tracks in-game stock that players all over the world are selling, and sends the info to our server. This information will be used to adjust item demand, mark ups that customers will find acceptable, and more! This info may also be used for seasonal events and unique rewards for players.

Wear it All or Bare it All!

Not only will you stock hundreds of items, but you'll also be able to equip every single one of them yourself, each with varying damage and armour stats. Use swords, bows, maces and wizard staffs while also equipping a variety of armour pieces.

Though remember that while a fierce armour set will strike fear into your enemies, perhaps going completely stark naked will have an equal or greater effect?

An expanded character creator features in Shoppe Keep 2, allowing you to choose gender and skin colour. And don't be afraid to express yourself - the custom Shoppe Keeper editor also allows you to change hair styles, eye colour and to add a spiffing beard.

But if you're looking for something more permanent than hairstyles, how about tattoos? There's a wide range to choose from - from street-cred-boosting skulls, to poop.

The New and Improved Helper Bot

The Helper bot began life in the original Shoppe Keep as a humble servant to pick up dropped stock, place them on the shelves and zap thieves. The new and improved helper bot does all of that too, alongside general cleaning, but with an added frustration core which will flip off customers that they find aggravating. Other emotional cores may become available in the future to truly make your helper bot more human.

Jumping isn’t going to make you money

But you can do it!

Running a Shoppe

It’s not easy running your own Shoppe. You’re under constant threat of theft from sticky fingered customers, and there’s a barbarian encampment just outside of town - which is constantly threatening the local villagers with a looming attack. But there are those who have worked their way up from zilch to run a fine and profitable establishment. A treasured document passed across generations and etched into toilet paper has been the very corner-stone of Shoppe endeavours for centuries. It lists the five-step process for a successful Shoppe:

  • Order
  • Place
  • Price
  • Sell
  • Profit

Order stock

An empty Shoppe is not a Shoppe… it’s merely a collection of rooms. So you're going to want to make sure that your shelves are stocked with the finest wares available. The sacred Order Scrolls, passed down from Shoppe Keeper to Shoppe Keeper is fine and dandy for those standard everyday items. But there will be village vendors that will dabble in exclusive items and may only visit the town once a week. Of course, before you go and order a dozen items from these travelling salesmen, make sure there is a demand for them first, or you may be sitting on stock that no one wants!

Place Stock

Approaching customers in a trench coat, pockets full of stock, and being the store is frowned upon by the villagers. Displaying your wares on a fancy pedestal or a table will make them much more enticing for customers. Of course, make sure that you build the right furniture for the right items. Don't go around building armour racks to store all your hats and swords!

If you place a large number of similar items in your Shoppe, becoming a more specialised store, your establishment’s plaque will change and you'll be granted some additional bonuses when selling those items to customers.

Will your business thrive on variety, or will a focus and expertise be more lucrative? Keep in mind that the customer’s always right, and so you'll need to change up stock of your wares based on customer demand.


How much is too much? Affordability is subjective, but today’s adventurers keep up with current trends and are wise to the price fluctuations of weapons and apparel. If you price an item too steeply, a sticky-fingered rogue will gladly take an item or two off the shelves without paying!

The price gun is the latest in economical tech. A roll of the gears adjusts the sticker price, and with just a swipe of the arm and a beep, an item’s price is adjusted. Keep an eye on your customer’s reactions when browsing your wares to consider a reasonable price for goods.


Your clientele have their own needs and desires. You can't sell a wizard staff to a warrior - they just wouldn't know what to do with it! Then they'd want a refund, but probably won’t be able to express their desire for a refund because they'll be in the caves of Ranzagullta, battling a terrifying three-eyed Kobold Queen! All of which, while the staff you sold them magics small particles of dust into a flock of taunting seagulls. Clearly, they'd be dead, and that means no repeat custom!

If a customer likes what they see, they'll either buy it, or steal it. Of course, by the decree of the king, you have permission to take matters into your own hands should someone try to go for the five-finger discount.


Says it all really!


• Run your very own adventurer’s Shoppe, selling potions, weapons, apparel and *ahem*… herbal products

• Expand your Shoppe from a single room to a two-floor mega Shoppe

• Four player online multiplayer

• An economy that changes with the online community. Sell too many health potions and the market will become over saturated

• Explore the open village, forest and distant lands to procure rare resources

• Take on forest dwellers and pick up some sweet loot

• Sell epic dragon armour, or equip it – all items in the game have their own stats and can be equipped by the player

• Employ helper bots to automate your Shoppe

• Craft with various ingredients to procure new products

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Hi everybody! Today is the first step in refining the core gameplay experience of Shoppe Keep 2. We are working very hard to improve the game and have had some tremendous feedback from players. We still have quite a journey to improve Shoppe Keep 2 during Early Access and we hope that you all enjoy the improvements!

Changes to Progression

We discovered that many new players were finding it difficult to progress within the game - some even not understanding that there were more than the initial base items to sell in the game, and struggled to open the gates of the town. We wanted to help new players understand how to progress within the game and have changed how players unlock new buildings and crafters.

Pad Tax will still accumulate and is used to unlock upgrades. For example, the cook requires you to pay 250 tax, the blacksmith requires 750 tax and so on.

We hope this will give more meaning to the world and allow players to understand what they are working towards and what they can do once they unlock this new building. Once they unlock one item with tax, they will then receive information on the next available unlock. All this information can be found in the new Day Summary report which generates at midnight every day.

The Day Summary Report

The Day Summary report puts a little more context to your activities within the shoppe. We wanted to give players the opportunity to think about what they had sold, and how they can improve. The report includes helpful data such as the total items you've sold, how much money was made from each type of item, your tax threshold and the ability to pay tax directly without needing to speak to Gil the accountant. To access the end of day report when you see the small icon at the end of a day, visit the notice board by the management house.

Let us know what you think of the new daily report!

Happy Or Angry Customers

Additionally, we've made some subtle changes to how customers voice their opinion of your shoppe. If a customer experiences something positive happen in the shoppe like finding a good price on an item they want, they will emit a green happy face!

But if a customer is upset with prices, or they walk near some trash left on the ground, they will not be very happy and emit a red angry face

What is the outcome of keeping your customers happy? It will affect the customers' feeling towards your shoppe. You will see your hate level underneath the hot bar. You want to keep this hate level low otherwise customers will start to attack your shoppe!

The New Shoppe Appeal Gauge

Added within this build is a brand new appeal gauge. Initially this figure was accessible within the town management window, but we moved it to the top of the UI so that the player can see how their shoppe is performing at all times.

Good shoppe appeal will increase the number of customers that visit your shoppe and can be affected by having a variety of item types on display and an assortment of different furniture pieces.

Customer AI Has Been Improved

Customer AI has been improved and they are more likely to buy items from your shoppe.

Those are the major points of this week's update. Do let us know what you think! The full change log can be found below:

ChangeLog 0.106.3611531


  • Day summary displays the last 7 days' sold items, how much those items generated in revenue, tax, which items are blacklisted currently, as well as your total owed tax/tax threshold and how many tax strikes you currently have.
  • Day summary window displays your current progress towards the closest town upgrade as well as what this upgrade unlocks. You are given an option to pay all taxes at once, and you will see how much further you will progress if the tax is paid in full.
  • Updated price list skill UI
  • Town map visual is now displayed on the wall in the management house
  • Customers show their shoppe experience with smiley or angry faces over their head depending on what action occurs around them.
  • General appeal variable for players now is a combination of hate and shoppe appeal, a formula of (Appeal - (Appeal x Current Hate/Max Hate))
  • A new quest near the beginning of a new game grants more order items for purchasing the table, teaching players that other displays are required for other items
  • If the game is played on or after the year 2045, custom unique NPCs at the inn will have grey hair
  • Some NPCs receive an info button in their UI, which allows you to read up about them by pressing the button.


  • Town Management is no longer used to unlock town upgrades, it will be converted to something else
  • Because of the changes to the Town Management became the Shoppe Management UI
  • Customer required charisma for selling items is restricted between 1 and 12
  • Maximum debuff from being greedy to customers is 20% loss to appeal
  • Water visual upgrade
  • Grinding a single trash bag will remove all trash bags from inventory
  • Better customer AI


  • Multiplayer thief lightning fixed
  • Delivery notification will be hidden if interacting with NPCs
  • Nel Hammond is no longer stuck in a tree
  • Performance upgrades
  • Fast travel points text localised
  • Fixed an issue where customers were undecided what they wanted to do when in the shoppe
  • Fixed mercenary hunting time issues when having his upgrade unlocked
  • If World_.sk2 is found during the loading, it will automatically be deleted
  • Fixed an issue which was preventing enemy mobs from spawning
NEW UPDATE NOW LIVE | Helper Bots Return, Someone Stole our Trees!

NEW UPDATE NOW LIVE | Helper Bots Return, Someone Stole our Trees!


Read all about the latest Shoppe Keep 2 update in this blog!

Shoppe Keep 2's 1st Ever Early Access Update

Shoppe Keep 2's 1st Ever Early Access Update


The first of many Early Access updates are here for Shoppe Keep 2!

Shoppe Keep 2 Launched In Early Access

Shoppe Keep 2 Launched In Early Access

News 2 comments

Shoppe Keep, the quirky fantasy management game, returns in Shoppe Keep 2!

Shoppe Keep 2 Devlog #11 New Architecture, Changelogs, Crabs!

Shoppe Keep 2 Devlog #11 New Architecture, Changelogs, Crabs!

News 1 comment

Shoppe Keep 2 devlog is back, 1.5 months of "silence" if you arent a tester on Steam. Showing off an overhauled Architecture, a huge changelog that is...

Comments  (0 - 10 of 14)

Just take my money already! So excited! This one looks way better than original one.

One more month...

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OMG I can't WAIT to play this!! Very good work you guys! Keep it up ;)

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Huge improvements on the graphics, guys! Can't wait to play this.

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Can't wait! Will you guys have pets this time?

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I wouldn't support this, their first game is very much unfinished and they've pretty much abandoned it to work on this one, take a look at the steam reviews..

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Strange_Fire Creator

Just to clarify - SK 1 was complete with every single feature we promised or talked about, received 7+ content updates after launch, had over 450+ updates during Early Access. It does not contain game breaking bugs but lacks polish, which we agree on 100%, we increased our team, and this is not a reskin, its a whole new game made from scratch without any single asset used from SK 1. If its not your cup of tea - fine, can't be loved by everyone. Saying lies like abandoned is something that you should not go around spreading. Please do some research before jumping on the "Abandoned Meme" wagon. Please direct your attention to our FAQ on Steam

Have a good day.

P.S. I have said it numerous times - show us WHAT we promised but did not include, and I shall personally use my free time whatever I have left of and include it into SK 1 and post an Update for it. Not a single person has yet came back to us with any information about it, instead they just dissapear after yelling "Abandoned"

Reply Good karma+2 votes

So where are your replies to the negative reviews on steam? So many people are saying the same thing yet you don't jump up and get defensive with them?

If you admit that your previous game lacks polish then why are you starting a new project rather than properly finishing your old one? This shows that you don't have enough dedication to your fans because you're aware of an issue (lack of polish) yet you refuse to do anything about it. Fair enough you've fixed game breaking bugs and in the world of software development I don't expect you to fix every single bug, you've done the game breaking ones so fair play to you, but you've mentioned it lacks polish and are just leaving it to work on something new.

It isn't a good look when trying to sell people a new product when the old one by your own admission is missing things.

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Strange_Fire Creator

If you would do research as I advised you will find numerous occasions where we talk about WHY. Ill try and summarise it in a short version for you - The state of the code for the first game was not in a state which could receive such features as a semi open world, Multiplayer, upgraded visuals without killing off performance, multiple story Shop AI navigation, just to name a few. We can not move forward as developers sticking to the first one without overhauling it from the ground up.

And no I am not saying SK 1 is missing things, it is not. It lacks polish which is not a bug, not a feature, it is things like better visuals, better UI. But it is a game that you play from start till however long you want, every single feature is working, everything promised included. Around a year after it was launched we supported it with hotfixes and free content at a financial loss. 2 full years AFTER it was fully launched we got new experience, grew as developers, increased the team and started making something far bigger than SK 1 ever was.

Once again - it was not abandoned, it was finished/complete. you do not say this to Blizz for making Diablo II or III, or the numerous other indie games that release sequels this year. I am open for discussion - but with facts.

Have a good day.

P.S. And again I direct you to

Which is a FAQ we compiled just for people like yourself who do not like doing research or reading just a few words that already were posted and just want to spread misinformation to other people :)

Reply Good karma+2 votes

You seem kind of triggered at this point, so maybe you aren't very good with constructive criticism, so it may just be best that I leave you be safe in the knowledge that I don't need to buy your game due to my opinions.

If you request, I will delete my posts with my opinions so I don't spread this "misinformation" you seem to think I have.

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The first game was completed....I played it back when it was first up on early access and continued to the finished product and you can see it is fully complete.....the second one is a totally different style of shop play so to say that they just gave up on the first one is was completed, and im sure if there were are or any lasting bugs left on the first one (not noticed any) they would fix them.

But other than that the game is complete people have to remember when a game is complete...its complete

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Hello fan boy, if you would like to take a look at the tanking reviews for their first game on steam and read the thoughts of people who did buy the game, none of it is good. They released a buggy as **** game and aren't fixing it calling it complete etc, they are being called scammers, if they were to go back and fix the game then people may have more faith in their next project but right now it looks like a cash grab.

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