A first person explorer about getting pleasantly lost...


A first-person explorer where you’re cast as an outsider in a surreal organic world that reacts to your presence. Journey through a psychedelically colorful ecosystem of flourishing flora, rambling waterfalls, burgeoning mountains, glowing monoliths and graceful creatures.



Without you, will the forest still come alive?
Shape of the World is an exploration game where a rich and colorful world grows around you, a relaxing and interactive escape about getting yourself pleasantly lost. Your presence is the driving force behind the procedurally populated environment as you establish permanent monuments to mark your journey.

First-person explorer:
Wander in relaxing and surreal environments that beckon you to explore, hinting at distant landmarks and encouraging you to delve deeper into the woods. Amble, swim, drift and flyat your own pace: no ticking clock or perils laying in wait will prevent you from enjoying your journey here.

Play with an organic and mysterious ecosystem:
Interact with graceful animals, ephemeral flora, and intriguing monoliths. Your actions will alter the world you discover in vibrant and unexpected ways, leaving you wondering what will happen with each path you forge and every hollow you stumble upon.

Procedural population:
The forest only materializes around you when you get close, and it regrows in a new way each time you pass. The game features a graphically compelling procedurally generated environment that shifts continually. What will you find when you retrace your steps?

A dynamic soundtrack that responds to the player’s travels:
The audio shifts along with the visuals, providing an enveloping aural experience to match your psychedelic journey and amplify your immersion.



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PSX2


Hey friends,

As promised, I wanted to do a quick follow-up on the whole Playstation Experience I had the chance to attend last December.

While the obvious fact remains that it was absolutely exhausting, I still have very fond memories of the event, and I really enjoyed meeting great developers and fans, and overall feel it was worthwhile.


Day 1 was a straight 12 hour shift. Day 2 was another 8 hours, but I was still fatigued from the first day. I try to be quite upbeat and positive while I demo the game and meet people, which may actually not be the best strategy for endurance. Of course I could take breaks thanks to the other team in my booth (representing Hover) but naturally that's when Polygon is going to walk by so it's always nerve-wracking.

In hindsight, the usefulness of the event was maybe not so much about getting good press. I had one on-camera interview, a few prearranged meetings, and entertained several members of the press who didn't explicitly announce themselves as such, but the resulting stories didn't go viral or anything.



Instead, what I got to see was how players were responding to the game. This is priceless. I've never seen so many people play the game in its practically finished state, and the difference was palpable. I feel more confident now, as everyone played it for a nice, long time and seemed to find a personal way of engaging with it.

Since this was a Playstation event, most people seemed familiar with Flower and Journey so maybe they were already sold on the genre, I guess we’ll find out on launch day.

I also found a few bugs, some PS4-specific. Poor players didn't realize I was using them as QA, but it was great to see how many actually took the time to point out what was going wrong and try to understand why.


What else? Unlike E3 and GDC, I did not see any industry parties on the 2 days the floor was open. Networking was limited to the people you met at the conference. However, I found Twilight Tickets to Disneyland for $80 for the evening of the second night, so that was fun!


So when all was said and done, I would say that the confidence boost, intense playtesting, meeting up with other devs and the few influential hands I did manage to shake was all worth the significant cost in time and energy.

If you have any question, don't hesitate to ask in the comments and I will answer you asap!
Stu

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PlayStation Experience.

PlayStation Experience.

News

We'll be showing off Shape of the World at the PlayStation Experience this weekend. Come past and say hi, test out the latest build and grab a button.

Shape of the World Now on Kickstarter

Shape of the World Now on Kickstarter

News

Shape of the World has just launched their Kickstarter Campaign (and a new trailer as well!) We hope to raise $75,000 in 30 days so we can release the...

Shape of the World on Greenlight

Shape of the World on Greenlight

News

Shape of the World is now on Steam Greenlight and we need your help to get into the Top 100!

Comments
Ben__Mears
Ben__Mears

Michael Lyndon talks about procedural animation in Shape of the World in this SideFX video:

Vimeo.com

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koutetsusteel
koutetsusteel

Oh man! I can't wait to try this out... and especially do a Let's Play of the game. :) Everything is just so finely tuned and gorgeous! Here's to hoping there is a playable demo in the near future...

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Shape of the World
Platforms
Windows, XONE
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HollowTree
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Latest tweets from @shapeoftheworld

Getting some more buttons ready for our next event! T.co

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Another 21 packages in the mail for our #kickstarter backers. It’s taken a while but shipping is nearly complete. O… T.co

Feb 16 2018

A different genre than our game, but @OverTheMoonGms is the reason we got into indie game dev. Very intelligent and… T.co

Feb 13 2018

Do I have an unhealthy addiction to purple and green? #gamedev #indiedev #artdirection T.co

Feb 10 2018

These hardcover art books 🤩 #gameart #artbook T.co

Feb 8 2018

Kickstarter update! Preparing for Certification. Kickstarter.com T.co

Feb 5 2018

RT @HardcoreGamer: Screenshot Saturday Featuring Slasher’s Keep, Hellscreen, Many More Hardcoregamer.com #indiedev #indiegamesT.co

Feb 4 2018

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