Shape of the World is an ephemeral first-person exploration game where the world grows around you in a procedurally populated environment. Exploration is about intentionally getting lost and the joy of being found again. Your presence is the driving force behind the evolving environment as you establish permanent monuments to mark your way. Without your presence, will the forest still come alive?
An ephemeral exploration game by Stu Maxwell of Hollow Tree Games.
Release date: Summer 2016
Dev Blog at www.shapeoftheworldgame.com,, @shapeoftheworld
Developed in Unreal Engine 4