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Shadow Lore is the first game of our attempted company, Dark Phoenix Software' It is set on the Torque Shader Engine by GarageGames' The game will be a cross of first person shooter and role playing, using the high pace and action of FPS's and the in-depth and independent style of RPG's' Shadow Lore will have 7 player classes' Each player class will have a special distribution of stats and will come with about 12 or 13 weapons unique to that class' There will also be several weapons which all or most classes can use' Some weapons will be very effective and handy to use while others will be next to pointless, but there just incase you get an urge for it' While all ideas of weapons have not been thought out, there is an estimated total of around 85-90' There will be 60 monsters, including all bosses, excluding any sort of unique "hidden" creatures or animals' The monsters will be fairly well-known mythical creatures as well as several magical elementals and golems' While...

Report RSS Second Big Step For Shaodw Lore!

This is our second news post and big step of progress. We have been hard at work with some new models. The Familiar has been completely redone with a new model and skin. Also normal maps are now working properly and we got to use it on the Familiar! We are still currently waiting for the next big update

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This is our second news post and big step of progress. We have been hard at work with some new models. The Familiar has been completely redone with a new model and skin. Also normal maps are now working properly and we got to use it on the Familiar!
We are still currently waiting for the next big update on our engine, the Torque Shader Engine. When that comes around we can really produce some very attractive scenes. But for now, heres some stuff we've been busying ourselves with latley:

First off, the big guy: The Familiar!
Here are some pictures of him. From left to right is the: low poly model, high poly model, ingame shot.
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And here are a couple without particles to show the normal map. Keep in mind that the lighting of TSE is quite well from being completed and the normal mapping doesn't quite work properly, so in the end the details are not as visible. But simply look at the high poly and thats how much detail is in the normal map and placed on the model.

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And here is a little 30 second video of it:
www.planetgargoyle.com/dm/familiar.avi

Go here to read the entire news post.

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leilei
leilei - - 5,721 comments

imp is sexy as usual BUT HE HAS NO WANG :(

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dEaThMaStEr Author
dEaThMaStEr - - 349 comments

heh, thanks for shortening it instead of just trashin it. I was going to edit it up and make it smaller when igot home, but the auther fixed it. Thx :)

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