Rktcr ("rocket car") is a physics-based action-platformer-turned-puzzle-platformer; that is, it's an action game meant to be played thoughtfully at much slower than real-time. Rktcr is played in a side-view world consisting of zones linked by portals. The goal of the game is to construct a journey that collects the 14 gems scattered throughout the world and returns to the start portal as quickly as possible. Players can pause, rewind, and slow time in order to carefully perfect each segment of their journey.
In this Rktcr editing tutorial, I talk about adding disruptable platforms to your levels.
making rktcr levels: disruptable platforms and gems
The next installment of my Rktcr editing tutorial has arrived, and shows you how to create dynamic objects and constraints.
making rktcr levels: dynamics and constraints
The second part of my tutorial on Rktcr level editing explores the various types of level geometry that can be used in a Rktcr level.
making rktcr levels: geometry types
Rktcr 3.1, which is currently percolating through distribution channels, has level editing support. This tutorial will guide you through the basics. (Video...
making rktcr levels: the basics
A collection of "Let's Play" and "First Look" videos of Rktcr. See the awkward first steps as youtube folks come to grips with Rktcr.
"let's play rktcr" roundup
Rktcr's third demo is now available, with improved future visualization, a new example world, snappier dialog, and a host of little tweaks and improvements...
rktcr demo3, and release news
I've taken the time to create some posters and wallpapers from Rktcr's sprites.
rktcr posters and wallpapers
Rktcr's beta4 release is now out, and includes better burst sounds and graphics.
rktcr beta4: better bursts
Rktcr beta3 has been released to testers, and features a Paths Computer to help in navigating the world.
rktcr beta3 released
Rktcr beta2 is out to testers, with improved path select mode, a memory board, shiny gems, and a fair number of bug fixes.
This evening, I sent beta1 of rktcr out to testers; new in beta1 is a challenge mode.
rktcr beta1 is out to testers
This weekend, I sent the first beta release of rktcr -- beta0 -- out to testers.
rktcr beta0 released
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