Rktcr ("rocket car") is a physics-based action-platformer-turned-puzzle-platformer; that is, it's an action game meant to be played thoughtfully at much slower than real-time. Rktcr is played in a side-view world consisting of zones linked by portals. The goal of the game is to construct a journey that collects the 14 gems scattered throughout the world and returns to the start portal as quickly as possible. Players can pause, rewind, and slow time in order to carefully perfect each segment of their journey.

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Rktcr's third demo is now available, with improved future visualization, a new example world, snappier dialog, and a host of little tweaks and improvements. The third demo corresponds to a full version which will be out any day now (stay tuned!).

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Rktcr's third demo is now available, with improved future visualization, a new example world, snappier dialog, and a host of little tweaks and improvements.

Perhaps more exciting than this is that the third demo corresponds to a full version which will be out any day now (stay tuned!), with many more worlds and paths to explore and optimize.

Screenshots Screenshots

Changes

  • Future visualization is drawn using full wheels instead of lines; collision and rotation are now much easier to gauge.
  • The example world has been changed to feature levels that showcase each core movement mechanic in the game (and happen to include some of the new levels).
  • Dialog included with the demo is a different plot than previous demos, and has been re-written in a much less verbose [though perhaps not less unique] style.
  • Font size for challenge levels and team names is larger.
  • Times now typeset with lighter leading zeros (slight readability improvement).
  • Portal glimmers and flame particles fade when travelling.
  • Gems do not change colors when travelling. (Though, for reasons of temporal mechanics, objects may still appear to shift when moving backward in time through a portal. Time's weird like that.)
  • VSYNC enabled.
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