Rktcr ("rocket car") is a physics-based action-platformer-turned-puzzle-platformer; that is, it's an action game meant to be played thoughtfully at much slower than real-time. Rktcr is played in a side-view world consisting of zones linked by portals. The goal of the game is to construct a journey that collects the 14 gems scattered throughout the world and returns to the start portal as quickly as possible. Players can pause, rewind, and slow time in order to carefully perfect each segment of their journey.
Rktcr 3.1, which is currently percolating through distribution channels, has level editing support. This tutorial will guide you through the basics. (Video and Text versions available.)
Posted by tchow on Sep 7th, 2013
Rktcr 3.1's level editing support allows anyone to make and share challenge levels. However, the editor is a morass of undocumented keys and hidden UI. Or perhaps it's better to say it is streamlined and designed for rapid use by skilled practitioners.
Regardless, it seemed like a good idea to produce a series of tutorials to explain its use. In the first of these, I explain how to start Rktcr in editing mode and how to create a portal, gem, and platform.