There have been rumors spreading about the abandoned old cloth factory next to your office block. Some say, at night, spirits of the workers killed during the years before work safety regulations haunt the place, possess inanimate objects, and kill indiscriminately.
But you are unaware of these rumors for the most part, and after an intern in your office screws up an investor database, you decide to stay behind and fix the mess. Minutes later, you awake on your desk, and immediately realise that something is very wrong. The lights are broken, your colleagues are nowhere to be seen, and the very office itself has become dark and foreboding.
You know there is something out there in the darkness, and that you should get to the clearing near the main road, where the lights of civilization await.
Follow the trees, find the light, and do not stare at the enemies for too long, or find yourself drawn into the madness beyond.
Now we as a company have a small foothold in the ModDB community, YouTube and Unity Community, we have gone back to Refuge, hoping to turn it into something truly worthy of all the attention!
As I was saying, we plan to do a massive overhaul to the game, and have already completely re-textured the game, added interactive doors and a huge amount of new and custom sounds.
We are currently working on completely re-writing the enemy script, including a new 'Sanity Bar', that will drain as the enemies relentlessly chase you, the one in the preview is merely a placeholder for debugging, as the new Sanity Bar will be a graphical representation.
We are also very excited to tell you that we have been able to get hold of a voice actor to add that little extra depth to the player character, and also have enlisted the help of Photographer and Artist, in order to further improve the quality of this game.
I have wittered in for four paragraphs now, so this last one will be just a summery, all I really want to say is don't write off Refuge just yet, because it is far from dead!
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