Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

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Signal Flare
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APB_ICE
APB_ICE - - 1,245 comments

I think it would be cool for Captains to have a couple of flares. They can have several tactical uses ;)

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Azronus
Azronus - - 20 comments

Nice idea, Great for a distraction while your Phase Tanks come in and wreak ultimate havoc.

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Description

The old flare was remade, with a removable top cover and everything, by Cuddling. Chronojam textured this quickly over the weekend, too. There are a lot of new flare smoke effects too, which have been mentioned in the past. We will possibly go with a blue flare for the Allies and a red flare for the Soviets when it comes to marking A-bomb strikes. A while back we considered giving Captains flares just to arbitrarily place; that might come up again.