Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?
This is a shot of the new map Complex.
Featured here is the bridge - the lone route for
vehicles - that connects the two bases at about
the center of the map.
Since this is the only route for vehicles, it is
fairly certain that in any particular the team
holding the bridge has the advantage in the fight.
The Soviet players can generally "strong
arm" the way across the bridge without any
special tactics since the Soviet Tanks are
superior in damage and armor.
However, the Allies can use the various choke
points for ambushes and place AT Mines along the
route to at least slow the advance.