Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3d engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it is FREE?
We decided to give our group of people working on
this project a name.
We chose Bluehell Productions.
The logo was made by The Aces of Razgriz and
features a Mammoth Tank from Red alert: APB
and a Harrier from Red alert 2: Apocalypse
"Bluehell" is a commonly used term for
an error caused by lag. Typically, if a server
thinks two objects occupy the same exact space,
they get forced apart. This usually works without
issue. However, on occasion these objects get
tossed up into the air where all you can see is
sky and your vehicle flipping wildly. The Aces of
Razgriz attempted to catch the essense of this bug
in the logo, and he did a pretty good job if you