Red Alert: A Path Beyond brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1996 classic, while integrating content from its expansions Counterstrike and The Aftermath with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

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Add media Report RSS Allied Chronosphere Model (view original)
Allied Chronosphere Model
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symbolzzzz
symbolzzzz - - 282 comments

Cant wait for it ingame.
Looking at all the sovs faces when a bunch of tanks appear out of nowhere or an apc full of tanyas.

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cuddling Author
cuddling - - 55 comments

well back in Red Alert 1, the chronosphere is unable to teleport infantry inside a transport (most likely a balance concern by westwood to prevent 5 tanyas in a APC from suddenly appearing in the soviet base and totally destroying everything)

it may also be disallowed in APB, but it'll be some time till this building gets ingame, so many many things can change

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Adrian_233
Adrian_233 - - 106 comments

The Chronosphere looks great! Now I want to see an Iron Curtain being made !

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THeTA
THeTA - - 513 comments

Demo chronospehere anyone? :D

yet like the iron curtain Demo in RA, this was impossible =(

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sting2death
sting2death - - 1,403 comments

Nope sorry, for balancing purposes westwood made it that chrono shifting /or Iron Curtaining of Demo trucks would result in their Destruction :\

So no Demo Spam >=D

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sgtteris
sgtteris - - 304 comments

Looks brilliant, can't wait to see it ingame.

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AllBetsAreOff
AllBetsAreOff - - 186 comments

I have an idea for how it could work

there should be a door in the back that vehicals drive into to teleport
all those who wanted to teleport would go in, and then you could select the location on a map, and you could see where other players want to teleport...

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Zarconium
Zarconium - - 49 comments

Hmm, a door? How about a pad... Drive on it, press a key, then a map interface like Renegade's shows up then choose where to teleport.

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bobsam
bobsam - - 646 comments

Or you can make it work with a beacon, place the beacon and who ever wants to teleport with the beacon does so.

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Meyerm
Meyerm - - 1,186 comments

Maybe you can have a beacon that will be picked up at a special pt inside (like the nuke), then the person holding it will get in a vehicle, press a key assigned to the chrono beacon, and a map will come up, where you will select an open area to spawn anywhere on the map, and you're instantly chronoshifted there. For balance the chronosphere will have a shorter charge time (less than nuke) since only one vehicle at a time can be teleported. That can also apply to the iron curtain if it's ever introduced in-game. Since the chronosphere's model is nearly complete it seems, can it be introduced as a useless "critical structure" for a map sooner than the working version?

The map will be just like Seamist as far as objective goes. Rather than a Radar Dome, the Allies will have to defend a chronosphere, but can't use it. Both factions will have complete bases as well, not just Soviets.

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Description

The Allied Chronosphere is capable of chronoshifting vehicles anywhere around the map. While the concepts and ideas of how is it exactly going to work are still in the process of being laid out, the model for it is already finished and awaiting texturing.

Modelled by cuddling