Command & Conquer Red Alert 2: Apocalypse Rising, brings Westwood Studios' popular real time strategy game, C&C: Red Alert 2 into the FPS pespective, using the w3d engine. You will be able to experience, first hand, what it feels like to fill the boots of an Allied GI battling the communist might of the Soviet Union, or a Soviet Conscript vowing to take back what was lost to the Allies during the first great war. Classic units return such as the versatile Allied IFV to the mighty Soviet Apocalypse Assault Tank to the gargantuan Allied Aircraft Carrier to the mad Giant Squids. This game features all of the units and structures for the Allied and Soviet sides from both RA2 and the Yuri's Revenge Expansion. The Apocalypse is Rising Commander. Are you prepared for it? (Credit goes to everyone who has donated and contributed to this mod. We shall not let you down).

Report RSS Blog 80

Blog number 80, featuring random weather, the Statue of Liberty, concrete walls and some animals. Quite a mixed bag this week.

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ROTD Assets

We have acquired some new assets from the now defunct mod Rise of the Drones for CnC Generals: Zero Hour. Thanks to Soviet_Deso for these!

Allied Logo
Statue of Liberty
Random Animals

Allied Walls

Some improvements have been made to the model for the Allied Walls

Allied Walls

Random Weather

A new script to create random weather conditions on maps that change as the gameplay progresses. Watch the video here.

That's it for this weeks blog highlights, check out the full blog for more information!


kewl, but arent generals models too low poly, theylle look a little strange when scaled and put next to your models

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danpaul88 Author

Normally they are low poly, yes, but ROTD was using a fairly high poly count for a Generals mod, and anything we do use would probably be modified to include more polys. Or something like that...

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Long Live Soviet_Deso yayyyyy
cool update guys :] keep em coming

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Red Alert 2: Apocalypse Rising
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