Red Alert 2: Apocalypse Rising brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert 2 to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 2000 classic, while integrating content from its expansion Yuri's Revenge with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

Report RSS Blog 80

Blog number 80, featuring random weather, the Statue of Liberty, concrete walls and some animals. Quite a mixed bag this week.

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ROTD Assets

We have acquired some new assets from the now defunct mod Rise of the Drones for CnC Generals: Zero Hour. Thanks to Soviet_Deso for these!

Allied Logo
Statue of Liberty
Random Animals


Allied Walls

Some improvements have been made to the model for the Allied Walls

Allied Walls


Random Weather

A new script to create random weather conditions on maps that change as the gameplay progresses. Watch the video here.


That's it for this weeks blog highlights, check out the full blog for more information!

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QuaziGnrlNose
QuaziGnrlNose - - 139 comments

kewl, but arent generals models too low poly, theylle look a little strange when scaled and put next to your models

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danpaul88 Author
danpaul88 - - 97 comments

Normally they are low poly, yes, but ROTD was using a fairly high poly count for a Generals mod, and anything we do use would probably be modified to include more polys. Or something like that...

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FreedoM*FighteR
FreedoM*FighteR - - 300 comments

Long Live Soviet_Deso yayyyyy
cool update guys :] keep em coming

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