Command & Conquer Red Alert 2: Apocalypse Rising, brings Westwood Studios' popular real time strategy game, C&C: Red Alert 2 into the FPS pespective, using the w3d engine. You will be able to experience, first hand, what it feels like to fill the boots of an Allied GI battling the communist might of the Soviet Union, or a Soviet Conscript vowing to take back what was lost to the Allies during the first great war. Classic units return such as the versatile Allied IFV to the mighty Soviet Apocalypse Assault Tank to the gargantuan Allied Aircraft Carrier to the mad Giant Squids. This game features all of the units and structures for the Allied and Soviet sides from both RA2 and the Yuri's Revenge Expansion. The Apocalypse is Rising Commander. Are you prepared for it? (Credit goes to everyone who has donated and contributed to this mod. We shall not let you down).
Here it is: It's that time of the week again, time for the Apocalypse Rising Dev Blog! Not much has been happening since the release of C&C3, but we have some older stuff which you may or may not have seen. Repair that Tank! The Allied Service Depot powerfully augments your armored forces. Due
Posted by Coolrock on Apr 10th, 2007
Here it is:
Quote:It's that time of the week again, time for the Apocalypse Rising Dev Blog! Not much has been happening since the release of C&C3, but we have some older stuff which you may or may not have seen.
Repair that Tank!
The Allied Service Depot powerfully augments your armored forces. Due to the many expensive components built into modern vehicles, repairing a damaged vehicle is unquestionably more cost-effective than building a new one. Moving a damaged vehicle onto the Service Depot commences repair operations. Reparing damaged vehicles costs credits, with the cost depending on the severity of the damage to your vehicle.
Here is the model by, our friendly neighbourhood model artist, Ric.
Build that Base!
Allied Mobile Construction Vehicles are very important units in a tank division. They provide the building materials and foundations for a Construction Yard, the center of any base. If taken out, it means the Allies cant reconstruct or repair their building until another MCV has been delivered. We are unsure how this unit will funtion as of yet. But you'll see it feature somewhere.
Model by Ric.
Note: This model will be dieted severely because it is over our polygon threshhold. I just wanted to show you this because it looks damn sweet :)
Decorate that Map!
Here we have various map decorations for you to see. :) These will be given out to mappers when we release our map pack and Level Edit build for the mod, included in Level Edit as decorations.
The Ore Extractor helps to extract more ore. more ore means more money, so both the Allies and Soviets love these on their ore fields.
(Model by Ric)
The roadway with street lighting helps units to move directly. Not many Soviets pay attention to the speed limit, weight limit or which side of the road they drive. If you see any of them, be sure to contact the Metropolitan Police Force so they can conviscate their vodka...... and their tank licenses.
(Model by Ric)
When the Soviets come to town, they mean buisness. They take pride in capturing American Monuments and making them into battle bases by garrisoning them. Just like this place. ^^
(Model by Svensmokavich)
In fact, it frightens all the monkeys away... :(
Finally we have the docks that at Fort Bradley, where Tanya destroyed the Soviet Base and but a bullet through the gut of the Soviet invasion.
(Models by Svensmokavich)
End that Blog!
Well that is the end of this weeks blog. I have shown you things this week that I only stumbled upon recently. Even the team haven't seen some of this stuff.
Try and find the Easter Eggs!!! Due to popular demand! First easter egg by me, the rest are by Svensmokavich. There are 3 in total, happy hunting.
See you all next week for some more news for the only RA2 -> FPS conversion still standing.