Command & Conquer Red Alert 2: Apocalypse Rising, brings Westwood Studios' popular real time strategy game, C&C: Red Alert 2 into the FPS pespective, using the w3d engine. You will be able to experience, first hand, what it feels like to fill the boots of an Allied GI battling the communist might of the Soviet Union, or a Soviet Conscript vowing to take back what was lost to the Allies during the first great war. Classic units return such as the versatile Allied IFV to the mighty Soviet Apocalypse Assault Tank to the gargantuan Allied Aircraft Carrier to the mad Giant Squids. This game features all of the units and structures for the Allied and Soviet sides from both RA2 and the Yuri's Revenge Expansion. The Apocalypse is Rising Commander. Are you prepared for it? (Credit goes to everyone who has donated and contributed to this mod. We shall not let you down).

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Rocket IFV
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Kommunist
Kommunist

8 rocket in 1 shoot..

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Dangles20
Dangles20

tbh i think the barrel part is a bit to big

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Jeffman12
Jeffman12

I think a better way to handle this is to refit the turret at your war factory rather than instantly change the type, this way people can still use the plain IFV with their class.

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Description

This is the basic IFV that every player gets when they purchase it. The rockets are pretty good against most targets and have a basic guiding system. when you have a technician in an IFV, you will be unable to change to a custom turret. This is because technicians are not deemed worthy enough to warrant their own fittings for the IFV. Technicians should stay in the base and repair structures, so IFV turrets are granted to more combat-worthy units.

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