Red Alert 2: Apocalypse Rising brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Red Alert 2 to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 2000 classic, while integrating content from its expansion Yuri's Revenge with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?
This is the basic IFV that every player gets when they purchase it. The rockets are pretty good against most targets and have a basic guiding system. when you have a technician in an IFV, you will be unable to change to a custom turret. This is because technicians are not deemed worthy enough to warrant their own fittings for the IFV. Technicians should stay in the base and repair structures, so IFV turrets are granted to more combat-worthy units.
8 rocket in 1 shoot..
tbh i think the barrel part is a bit to big
I think a better way to handle this is to refit the turret at your war factory rather than instantly change the type, this way people can still use the plain IFV with their class.