Rebirth is a game about survival. The world is in shambles, shattered to the core due to a mix of mysterious events. The air is barely breathable, society has crumbled, governments have been toppled. What will you do, when your way of life no longer exists? Will you survive?
So it's been a while. Sorry about that!
I've been super focused on the game and trying to get work done every day after I get home from the day job. Little by little, the game is really starting to take shape.
There are some rather large systems I've been working on in the last few months, which really are hard to show to people since some of them are tweaks, others are complete re-writes (woe is me, I always have to fight temptation to re-work stuff when I feel something isn't up to snuff). Things I've been working on like the camera system, horror... stuff, a lot of internal tools to allow the team to produce content so that we can start getting cranking on some more sorely needed content for the game.
Here's a short list of the things I've been working on, cutting away the other less meaningful stuff to external folks:
So I managed to pry myself away from work to show you guys some WIP shots of our procedural terrain generation. These terrains were created 100% procedurally, no artist touched them, it was all automated and created by a series of variables. Notice there are no buildings and such placed, that's the next step!
The key importance here is really two-fold:
Without further ado, here are the shots. Enjoy!
Latest tweets from @ricothemad
Finally my office is clear again so I can start developing once again.
May 14 2013, 10:37am
ugh repo issues! Hate losing a day of game dev. Oh well, I just hope I can get it fixed tonight.
Apr 16 2013, 11:30pm
@SWEG4MER Working on it every day. Promise as soon as its ready it'll be up!
Apr 12 2013, 6:36pm
Flattening the terrain under procedurally generated buildings. Check. Doing it for huge terrains. Uncheck. Needs more work! #gamedev
Apr 9 2013, 9:19pm
Mar 27 2013, 11:42pm
Mar 27 2013, 11:40pm
Procedural terrain generation is coming along pretty nicely!
Mar 27 2013, 1:39am
@mhigby Why are you guys releasing AnnihilatorV2 as the TR ESRL? You should have made it dumbfire fast low dmg rockets instead. No Lockon
Mar 21 2013, 1:06pm
@SWEG4MER ok, artists are working on some shiny stuff we can show off :-)
Mar 12 2013, 5:45pm