Rebirth is a survival horror sandbox game with a focus on procedural environments and dynamic AI. Influenced by games such as STALKER and Silent Hill, all set in a sandbox world ready for players to explore. Use our complex melee system to fight your way past grotesque foes. Use your wits and stealth to conquer unsurmountable challenges. When all else fails, use your guns and risk enemy detection. How you play is up to you...But remember, you only have one life to live. Make it count.
A new look at the current Procedural Level generation for Rebirth, showing you our progress and a few runthrough examples of a procedurally generated level. In addition, Rebirth has been Greenlit by Steam!
Posted by Rico21745 on Sep 5th, 2013
So it's been far too long since an update, but I promise there are good reasons.
Like for example did I mention that we have been GREENLIT by Steam? No? Oh sorry.
Much <3 to everyone who voted for us and believes in the project. We really are working hard to make Rebirth the game you all believe it will be, and since we're doing it all in our spare time, what really keeps us going every day is the motivation you give us through all your amazing support. Trust me, your feedback does not go unnoticed! We're extremely proud to be among the small group of games approved by Steam and we're super stoked to be able to release Rebirth when it's done to as many distribution platforms as possible!
The second little update I have for you today is actually the reason for this post. Our 2nd development diary is up. It details what I call "Procedural Level Generation 2.0" which is a huge improvement over what was shown in the first dev diary. This is the technology that will power some of the levels in the game, as well as allow us to create dynamic levels that change each time you play.
I want you to watch it. Watch it now! Think of it as a long overdue reward for your awesome support!
Oh and maybe you guys will catch a glimpse of something... odd... in it?